Struct steamworks_sys::GSGameplayStats_t
source · #[repr(C)]pub struct GSGameplayStats_t {
pub m_eResult: EResult,
pub m_nRank: int32,
pub m_unTotalConnects: uint32,
pub m_unTotalMinutesPlayed: uint32,
}
Fields§
§m_eResult: EResult
§m_nRank: int32
§m_unTotalConnects: uint32
§m_unTotalMinutesPlayed: uint32
Trait Implementations§
source§impl Clone for GSGameplayStats_t
impl Clone for GSGameplayStats_t
source§fn clone(&self) -> GSGameplayStats_t
fn clone(&self) -> GSGameplayStats_t
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GSGameplayStats_t
impl Debug for GSGameplayStats_t
impl Copy for GSGameplayStats_t
Auto Trait Implementations§
impl RefUnwindSafe for GSGameplayStats_t
impl Send for GSGameplayStats_t
impl Sync for GSGameplayStats_t
impl Unpin for GSGameplayStats_t
impl UnwindSafe for GSGameplayStats_t
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more