Struct steamworks_sys::FriendGameInfo_t
source · [−]#[repr(C)]pub struct FriendGameInfo_t {
pub m_gameID: CGameID,
pub m_unGameIP: uint32,
pub m_usGamePort: uint16,
pub m_usQueryPort: uint16,
pub m_steamIDLobby: CSteamID,
}
Fields
m_gameID: CGameID
m_unGameIP: uint32
m_usGamePort: uint16
m_usQueryPort: uint16
m_steamIDLobby: CSteamID
Trait Implementations
sourceimpl Clone for FriendGameInfo_t
impl Clone for FriendGameInfo_t
sourcefn clone(&self) -> FriendGameInfo_t
fn clone(&self) -> FriendGameInfo_t
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Copy for FriendGameInfo_t
Auto Trait Implementations
impl RefUnwindSafe for FriendGameInfo_t
impl Send for FriendGameInfo_t
impl Sync for FriendGameInfo_t
impl Unpin for FriendGameInfo_t
impl UnwindSafe for FriendGameInfo_t
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more