#[repr(C, packed)]
pub struct SteamNetworkingIdentity { pub m_eType: ESteamNetworkingIdentityType, pub m_cbSize: c_int, pub __bindgen_anon_1: SteamNetworkingIdentity__bindgen_ty_2, }
Expand description

An abstract way to represent the identity of a network host. All identities can be represented as simple string. Furthermore, this string representation is actually used on the wire in several places, even though it is less efficient, in order to facilitate forward compatibility. (Old client code can handle an identity type that it doesn’t understand.)

Fields

m_eType: ESteamNetworkingIdentityType

Type of identity.

m_cbSize: c_int__bindgen_anon_1: SteamNetworkingIdentity__bindgen_ty_2

Implementations

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.