Struct steamworks_sys::ISteamGameServerStats
source · [−]#[repr(C)]pub struct ISteamGameServerStats {
pub vtable_: *const ISteamGameServerStats__bindgen_vtable,
}
Fields
vtable_: *const ISteamGameServerStats__bindgen_vtable
Trait Implementations
sourceimpl Clone for ISteamGameServerStats
impl Clone for ISteamGameServerStats
sourcefn clone(&self) -> ISteamGameServerStats
fn clone(&self) -> ISteamGameServerStats
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl Debug for ISteamGameServerStats
impl Debug for ISteamGameServerStats
impl Copy for ISteamGameServerStats
Auto Trait Implementations
impl RefUnwindSafe for ISteamGameServerStats
impl !Send for ISteamGameServerStats
impl !Sync for ISteamGameServerStats
impl Unpin for ISteamGameServerStats
impl UnwindSafe for ISteamGameServerStats
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more