Enum steamworks_sys::EGamepadTextInputMode[][src]

#[repr(u32)]
#[non_exhaustive]pub enum EGamepadTextInputMode {
    k_EGamepadTextInputModeNormal,
    k_EGamepadTextInputModePassword,
}

Variants (Non-exhaustive)

Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
k_EGamepadTextInputModeNormal
k_EGamepadTextInputModePassword

Trait Implementations

impl Clone for EGamepadTextInputMode[src]

impl Copy for EGamepadTextInputMode[src]

impl Debug for EGamepadTextInputMode[src]

impl Eq for EGamepadTextInputMode[src]

impl Hash for EGamepadTextInputMode[src]

impl PartialEq<EGamepadTextInputMode> for EGamepadTextInputMode[src]

impl StructuralEq for EGamepadTextInputMode[src]

impl StructuralPartialEq for EGamepadTextInputMode[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.