#[repr(C)]pub struct CSteamGameServerAPIContext {
pub m_pSteamClient: *mut ISteamClient,
pub m_pSteamGameServer: *mut ISteamGameServer,
pub m_pSteamGameServerUtils: *mut ISteamUtils,
pub m_pSteamGameServerNetworking: *mut ISteamNetworking,
pub m_pSteamGameServerStats: *mut ISteamGameServerStats,
pub m_pSteamHTTP: *mut ISteamHTTP,
pub m_pSteamInventory: *mut ISteamInventory,
pub m_pSteamUGC: *mut ISteamUGC,
}
Fields§
§m_pSteamClient: *mut ISteamClient
§m_pSteamGameServer: *mut ISteamGameServer
§m_pSteamGameServerUtils: *mut ISteamUtils
§m_pSteamGameServerNetworking: *mut ISteamNetworking
§m_pSteamGameServerStats: *mut ISteamGameServerStats
§m_pSteamHTTP: *mut ISteamHTTP
§m_pSteamInventory: *mut ISteamInventory
§m_pSteamUGC: *mut ISteamUGC
Trait Implementations§
source§impl Clone for CSteamGameServerAPIContext
impl Clone for CSteamGameServerAPIContext
source§fn clone(&self) -> CSteamGameServerAPIContext
fn clone(&self) -> CSteamGameServerAPIContext
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for CSteamGameServerAPIContext
impl Debug for CSteamGameServerAPIContext
impl Copy for CSteamGameServerAPIContext
Auto Trait Implementations§
impl RefUnwindSafe for CSteamGameServerAPIContext
impl !Send for CSteamGameServerAPIContext
impl !Sync for CSteamGameServerAPIContext
impl Unpin for CSteamGameServerAPIContext
impl UnwindSafe for CSteamGameServerAPIContext
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more