Struct steamworks_sys::LobbyGameCreated_t
source · #[repr(C, packed(4))]pub struct LobbyGameCreated_t {
pub m_ulSteamIDLobby: uint64,
pub m_ulSteamIDGameServer: uint64,
pub m_unIP: uint32,
pub m_usPort: uint16,
}
Fields§
§m_ulSteamIDLobby: uint64
§m_ulSteamIDGameServer: uint64
§m_unIP: uint32
§m_usPort: uint16
Trait Implementations§
source§impl Clone for LobbyGameCreated_t
impl Clone for LobbyGameCreated_t
source§fn clone(&self) -> LobbyGameCreated_t
fn clone(&self) -> LobbyGameCreated_t
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for LobbyGameCreated_t
impl Debug for LobbyGameCreated_t
impl Copy for LobbyGameCreated_t
Auto Trait Implementations§
impl RefUnwindSafe for LobbyGameCreated_t
impl Send for LobbyGameCreated_t
impl Sync for LobbyGameCreated_t
impl Unpin for LobbyGameCreated_t
impl UnwindSafe for LobbyGameCreated_t
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more