#[repr(C)]pub struct GamepadTextInputDismissed_t {
pub m_bSubmitted: bool,
pub m_unSubmittedText: uint32,
pub m_unAppID: AppId_t,
}
Fields§
§m_bSubmitted: bool
§m_unSubmittedText: uint32
§m_unAppID: AppId_t
Trait Implementations§
source§impl Clone for GamepadTextInputDismissed_t
impl Clone for GamepadTextInputDismissed_t
source§fn clone(&self) -> GamepadTextInputDismissed_t
fn clone(&self) -> GamepadTextInputDismissed_t
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GamepadTextInputDismissed_t
impl Debug for GamepadTextInputDismissed_t
impl Copy for GamepadTextInputDismissed_t
Auto Trait Implementations§
impl RefUnwindSafe for GamepadTextInputDismissed_t
impl Send for GamepadTextInputDismissed_t
impl Sync for GamepadTextInputDismissed_t
impl Unpin for GamepadTextInputDismissed_t
impl UnwindSafe for GamepadTextInputDismissed_t
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more