Struct steamworks_sys::GameConnectedChatLeave_t
source · #[repr(C)]pub struct GameConnectedChatLeave_t {
pub m_steamIDClanChat: CSteamID,
pub m_steamIDUser: CSteamID,
pub m_bKicked: bool,
pub m_bDropped: bool,
}
Fields§
§m_steamIDClanChat: CSteamID
§m_steamIDUser: CSteamID
§m_bKicked: bool
§m_bDropped: bool
Trait Implementations§
source§impl Clone for GameConnectedChatLeave_t
impl Clone for GameConnectedChatLeave_t
source§fn clone(&self) -> GameConnectedChatLeave_t
fn clone(&self) -> GameConnectedChatLeave_t
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for GameConnectedChatLeave_t
Auto Trait Implementations§
impl RefUnwindSafe for GameConnectedChatLeave_t
impl Send for GameConnectedChatLeave_t
impl Sync for GameConnectedChatLeave_t
impl Unpin for GameConnectedChatLeave_t
impl UnwindSafe for GameConnectedChatLeave_t
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more