#[repr(C, packed(4))]pub struct SteamInputConfigurationLoaded_t {
pub m_unAppID: AppId_t,
pub m_ulDeviceHandle: InputHandle_t,
pub m_ulMappingCreator: CSteamID,
pub m_unMajorRevision: uint32,
pub m_unMinorRevision: uint32,
pub m_bUsesSteamInputAPI: bool,
pub m_bUsesGamepadAPI: bool,
}
Fields§
§m_unAppID: AppId_t
§m_ulDeviceHandle: InputHandle_t
§m_ulMappingCreator: CSteamID
§m_unMajorRevision: uint32
§m_unMinorRevision: uint32
§m_bUsesSteamInputAPI: bool
§m_bUsesGamepadAPI: bool
Trait Implementations§
source§impl Clone for SteamInputConfigurationLoaded_t
impl Clone for SteamInputConfigurationLoaded_t
source§fn clone(&self) -> SteamInputConfigurationLoaded_t
fn clone(&self) -> SteamInputConfigurationLoaded_t
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreimpl Copy for SteamInputConfigurationLoaded_t
Auto Trait Implementations§
impl RefUnwindSafe for SteamInputConfigurationLoaded_t
impl Send for SteamInputConfigurationLoaded_t
impl Sync for SteamInputConfigurationLoaded_t
impl Unpin for SteamInputConfigurationLoaded_t
impl UnwindSafe for SteamInputConfigurationLoaded_t
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more