steamr 0.4.0

HTTP client library to communicate with Valve's Steam API
Documentation
# steamr 🦀

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steamr is a simple Rust library to help you to interact with Valve's [Steam API](https://developer.valvesoftware.com/wiki/Steam_Web_API).
It uses the [reqwest](https://github.com/seanmonstar/reqwest) crate under the hood.

## Requirements

You need a valid API key to make full use of this library. Visit <https://steamcommunity.com/dev/apikey> to obtain yours.

## Example

```rust,no_run
use steamr::client::SteamClient;
use steamr::errors::SteamError;

fn main() -> Result<(), SteamError> {
    // Create a new client that will be used to communicate with Steam's API.
    let api_key = String::from("your-api-key");
    let steam_client = SteamClient::from(api_key);

    // Get a list of all games from the user with the provided Steam ID (given that they are publicly visible)
    let steam_id = "some-steam-id";
    let steam_lib = steam_client.get_library(&steam_id)?;

    // Print out the games that were played for more than an hour.
    steam_lib.games.iter()
        .filter(|g| g.playtime_forever > 60)
        .for_each(|g| println!("{}", g.name));

    Ok(())
}
```

There are some endpoints that don't require an API key. If you only need those,
you can use `SteamClient` like so:

```rust,no_run
use steamr::client::SteamClient;
use steamr::errors::SteamError;

fn main() -> Result<(), SteamError> {
    // Create a new SteamClient without an API key
    let steam_client = SteamClient::new();

    // Get news for a game
    let app_id = "10";
    let news = steam_client.get_game_news(app_id, 5, 100)?;
    news.game_news.iter()
        .for_each(|n| println!("The article '{}' was written by '{}'", n.title, n.author));

    Ok(())
}
```