Struct steamlocate::LibraryFolders[][src]

pub struct LibraryFolders {
    pub paths: Vec<PathBuf>,
    // some fields omitted
}

An instance which contains all the Steam library folders installed on the file system. Example:

let mut steamdir: SteamDir = SteamDir::locate().unwrap();
let libraryfolders: &LibraryFolders = steamdir.libraryfolders();
let paths: &Vec<PathBuf> = &libraryfolders.paths;
println!("{:#?}", paths);
{
	"C:\\Program Files (x86)\\Steam\\steamapps",
	"D:\\Steam\\steamapps",
	"E:\\Steam\\steamapps",
	"F:\\Steam\\steamapps",
	...
}

Fields

paths: Vec<PathBuf>

A Vec<PathBuf> of Steam library folder paths.

This will always include the Steam installation directory’s SteamApps folder.

Trait Implementations

impl Clone for LibraryFolders[src]

impl Debug for LibraryFolders[src]

impl Default for LibraryFolders[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

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