Module stdweb::web::event [−][src]
A module containing JavaScript DOM events.
Structs
AuxClickEvent |
The |
BlurEvent |
The |
ChangeEvent |
The |
ClickEvent |
The |
ContextMenuEvent |
The |
DoubleClickEvent |
The |
FocusEvent |
The |
GamepadConnectedEvent |
The |
GamepadDisconnectedEvent |
The |
GotPointerCaptureEvent |
The |
HashChangeEvent |
The |
InputEvent |
The |
KeyDownEvent |
The |
KeyPressEvent |
The |
KeyUpEvent |
The |
LoadEndEvent |
The |
LoadStartEvent |
The |
LostPointerCaptureEvent |
The |
MouseDownEvent |
The |
MouseEnterEvent |
The |
MouseLeaveEvent |
The |
MouseMoveEvent |
The |
MouseOutEvent |
The |
MouseOverEvent |
The |
MouseUpEvent |
The |
MouseWheelEvent |
The |
PointerCancelEvent |
The |
PointerDownEvent |
The |
PointerEnterEvent |
The |
PointerLeaveEvent |
The |
PointerLockChangeEvent |
The |
PointerLockErrorEvent |
The |
PointerMoveEvent |
The |
PointerOutEvent |
The |
PointerOverEvent |
The |
PointerUpEvent |
The |
PopStateEvent |
A |
ProgressAbortEvent |
The |
ProgressErrorEvent |
The |
ProgressEvent |
The |
ProgressLoadEvent |
The |
ReadyStateChangeEvent |
The readystatechange event is fired when the readyState attribute of a document has changed. |
ResizeEvent |
The resize event is fired when the document view has been resized. |
ResourceAbortEvent |
The |
ResourceErrorEvent |
The |
ResourceLoadEvent |
The |
SelectionChangeEvent |
The selectionchange event of the Selection API is fired when the current text selection on a document is changed. |
SocketCloseEvent |
A SocketCloseEvent is sent to clients using WebSockets when the connection is closed. |
SocketErrorEvent |
The error event is fired when an error occurred; the exact circumstances vary, events by this name are used from a variety of APIs. |
SocketMessageEvent |
A message event informs a WebSocket object that a message has been received. |
SocketOpenEvent |
An open event informs the target that a data connection, has been established. |
SubmitEvent |
The submit event is fired when a form is submitted. |
Enums
EventPhase |
Indicates the phase of event flow during event proessing. |
KeyboardLocation |
The location on the keyboard of a key. |
ModifierKey |
A modifier key on the keyboard. |
MouseButton |
Represents buttons on a mouse during mouse events. |
MouseWheelDeltaMode |
What unit of measure the mouse wheel delta is in |
SocketMessageData |
Represents the types of data which can be received on a web socket. Messages
are transmitted tagged as either binary or text: text messages are always
received as strings. Binary messages may be received as either blobs or array
buffers as preferred by the receiver. This choice is indicated via the
|
Traits
ConcreteEvent |
A trait representing a concrete event type. |
IEvent |
The |
IFocusEvent |
The |
IGamepadEvent |
A GamepadEvent is fired on the window object, when a gamepad is connected or disconnected to the system. |
IKeyboardEvent |
|
IMessageEvent |
The MessageEvent interface represents a message received by a target object. |
IMouseEvent |
The |
IPointerEvent |
The |
IProgressEvent |
The |
IUiEvent |
The |