[−][src]Struct stdweb::web::GamepadButton
The state of an individual button on a gamepad device.
Methods
impl GamepadButton
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pub fn pressed(&self) -> bool
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Is the button currently pressed?
pub fn touched(&self) -> bool
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Is the button currently touched?
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pub fn value(&self) -> f64
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The amount which the button has been pressed, between 0.0 (not pressed), and 1.0 (fully pressed).
Trait Implementations
impl JsSerialize for GamepadButton
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impl TryFrom<GamepadButton> for Reference
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type Error = Void
The type returned in the event of a conversion error.
fn try_from(value: GamepadButton) -> Result<Self, Self::Error>
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impl TryFrom<Reference> for GamepadButton
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type Error = ConversionError
The type returned in the event of a conversion error.
fn try_from(reference: Reference) -> Result<Self, Self::Error>
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impl<'_r> TryFrom<&'_r Reference> for GamepadButton
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type Error = ConversionError
The type returned in the event of a conversion error.
fn try_from(reference: &Reference) -> Result<Self, Self::Error>
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impl TryFrom<Value> for GamepadButton
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type Error = ConversionError
The type returned in the event of a conversion error.
fn try_from(value: Value) -> Result<Self, Self::Error>
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impl<'_r> TryFrom<&'_r Value> for GamepadButton
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type Error = ConversionError
The type returned in the event of a conversion error.
fn try_from(value: &Value) -> Result<Self, Self::Error>
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impl InstanceOf for GamepadButton
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fn instance_of(reference: &Reference) -> bool
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impl ReferenceType for GamepadButton
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unsafe fn from_reference_unchecked(reference: Reference) -> Self
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impl Eq for GamepadButton
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impl Clone for GamepadButton
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fn clone(&self) -> GamepadButton
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
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impl PartialEq<GamepadButton> for GamepadButton
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fn eq(&self, other: &GamepadButton) -> bool
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fn ne(&self, other: &GamepadButton) -> bool
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impl AsRef<Reference> for GamepadButton
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impl From<GamepadButton> for Reference
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fn from(value: GamepadButton) -> Self
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impl Debug for GamepadButton
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Auto Trait Implementations
impl Send for GamepadButton
impl Sync for GamepadButton
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T> From for T
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impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = !
🔬 This is a nightly-only experimental API. (
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
🔬 This is a nightly-only experimental API. (
try_from
)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,