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use fmt::Debug;
use num_traits::ToPrimitive;
use std::fmt;
use std::{cmp::min, collections::BinaryHeap};
use crate::{try_control, ControlFlow, IndexableNum, NeighborVisitor, QueryVisitor, AABB};
/// Error type for errors that may be returned in attempting to build the index.
#[derive(Debug, PartialEq)]
pub enum StaticAABB2DIndexBuildError {
/// Error for the case when the number of items added does not match the size given at
/// construction.
ItemCountError {
/// The number of items that were added.
added: usize,
/// The number of items that were expected (set at construction).
expected: usize,
},
/// Error for the case when the numeric type T used for the index fails to cast to f64.
NumericCastError,
}
impl std::error::Error for StaticAABB2DIndexBuildError {}
impl fmt::Display for StaticAABB2DIndexBuildError {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
match self {
StaticAABB2DIndexBuildError::ItemCountError { added, expected } => write!(
f,
"added item count should equal static size given to builder \
(added: {}, expected: {})",
added, expected
),
StaticAABB2DIndexBuildError::NumericCastError => {
write!(f, "numeric type T used for index failed to cast to f64")
}
}
}
}
/// Used to build a [StaticAABB2DIndex].
#[derive(Debug, Clone)]
pub struct StaticAABB2DIndexBuilder<T = f64>
where
T: IndexableNum,
{
node_size: usize,
num_items: usize,
level_bounds: Box<[usize]>,
#[cfg(feature = "unsafe_optimizations")]
boxes: Box<[std::mem::MaybeUninit<AABB<T>>]>,
#[cfg(not(feature = "unsafe_optimizations"))]
boxes: Box<[AABB<T>]>,
indices: Box<[usize]>,
pos: usize,
}
/// Static/fixed size indexing data structure for two dimensional axis aligned bounding boxes.
///
/// The index allows for fast construction and fast querying but cannot be modified after creation.
/// This type is constructed from a [`StaticAABB2DIndexBuilder`].
///
/// 2D axis aligned bounding boxes are represented by two extent points (four values):
/// (min_x, min_y), (max_x, max_y).
///
/// # Examples
/// ```
/// use static_aabb2d_index::*;
/// // create builder for index containing 4 axis aligned bounding boxes
/// // index also supports integers and custom types that implement the IndexableNum trait
/// let mut builder: StaticAABB2DIndexBuilder<f64> = StaticAABB2DIndexBuilder::new(4);
/// // add bounding boxes to the index
/// // add takes in (min_x, min_y, max_x, max_y) of the bounding box
/// builder.add(0.0, 0.0, 2.0, 2.0);
/// builder.add(-1.0, -1.0, 3.0, 3.0);
/// builder.add(0.0, 0.0, 1.0, 3.0);
/// builder.add(4.0, 2.0, 16.0, 8.0);
/// // note build may return an error if the number of added boxes does not equal the static size
/// // given at the time the builder was created or the type used fails to cast to a f64
/// let index: StaticAABB2DIndex<f64> = builder.build().unwrap();
/// // query the created index (min_x, min_y, max_x, max_y)
/// let query_results = index.query(-1.0, -1.0, -0.5, -0.5);
/// // query_results holds the index positions of the boxes that overlap with the box given
/// // (positions are according to the order boxes were added the index builder)
/// assert_eq!(query_results, vec![1]);
/// // the query may also be done with a visiting function that can stop the query early
/// let mut visited_results: Vec<usize> = Vec::new();
/// let mut visitor = |box_added_pos: usize| -> Control<()> {
/// visited_results.push(box_added_pos);
/// // return continue to continue visiting results, break to stop early
/// Control::Continue
/// };
///
/// index.visit_query(-1.0, -1.0, -0.5, -0.5, &mut visitor);
/// assert_eq!(visited_results, vec![1]);
/// ```
#[derive(Debug, Clone)]
pub struct StaticAABB2DIndex<T = f64>
where
T: IndexableNum,
{
node_size: usize,
num_items: usize,
level_bounds: Box<[usize]>,
boxes: Box<[AABB<T>]>,
indices: Box<[usize]>,
}
// Helper functions to toggle bounds checking/uninitialized memory handling. NOTE: the functions are
// not marked unsafe to facilitate easy global usages since we never rely on these functions
// throwing a panic (so with unsafe_optimizations feature on we assume correct bounds and
// initialization).
#[cfg(not(feature = "unsafe_optimizations"))]
#[inline(always)]
fn get_at_index<T>(container: &[T], index: usize) -> &T {
&container[index]
}
#[cfg(feature = "unsafe_optimizations")]
#[inline(always)]
fn get_at_index<T>(container: &[T], index: usize) -> &T {
unsafe { container.get_unchecked(index) }
}
#[cfg(feature = "unsafe_optimizations")]
#[inline(always)]
fn get_uninit_at_index<T>(container: &[std::mem::MaybeUninit<T>], index: usize) -> T {
unsafe { container.get_unchecked(index).assume_init_read() }
}
#[cfg(not(feature = "unsafe_optimizations"))]
#[inline(always)]
fn set_at_index<T>(container: &mut [T], index: usize, value: T) {
container[index] = value;
}
#[cfg(feature = "unsafe_optimizations")]
#[inline(always)]
fn set_at_index<T>(container: &mut [T], index: usize, value: T) {
unsafe {
*container.get_unchecked_mut(index) = value;
}
}
#[cfg(feature = "unsafe_optimizations")]
fn write_uninit_at_index<T>(container: &mut [std::mem::MaybeUninit<T>], index: usize, value: T) {
unsafe {
container.get_unchecked_mut(index).write(value);
}
}
#[cfg(not(feature = "unsafe_optimizations"))]
fn write_uninit_at_index<T>(container: &mut [T], index: usize, value: T) {
container[index] = value;
}
impl<T> StaticAABB2DIndexBuilder<T>
where
T: IndexableNum,
{
fn init(num_items: usize, node_size: usize) -> Self {
if num_items == 0 {
// just return early, with no items added
return StaticAABB2DIndexBuilder {
node_size,
num_items,
level_bounds: Box::new([]),
boxes: Box::new([]),
indices: Box::new([]),
pos: 0,
};
}
let node_size = node_size.clamp(2, 65535);
let mut n = num_items;
let level_bounds_len = {
// keep subdividing num_items by node_size to get length of level bounds array to
// represent the R-tree (doing this now to get exact allocation required)
let mut len = 1;
loop {
n = (n as f64 / node_size as f64).ceil() as usize;
len += 1;
if n == 1 {
break;
}
}
len
};
// allocate the exact length required for the level bounds and add the level bound index
// positions and build up total num_nodes for the tree
n = num_items;
let mut num_nodes = num_items;
let mut level_bounds: Vec<usize> = Vec::with_capacity(level_bounds_len);
level_bounds.push(n);
loop {
n = (n as f64 / node_size as f64).ceil() as usize;
num_nodes += n;
level_bounds.push(num_nodes);
if n == 1 {
break;
}
}
debug_assert_eq!(
level_bounds.capacity(),
level_bounds.len(),
"ensure exact allocation"
);
#[cfg(not(feature = "unsafe_optimizations"))]
let boxes = std::iter::repeat_with(AABB::default)
.take(num_nodes)
.collect();
#[cfg(feature = "unsafe_optimizations")]
let boxes = std::iter::repeat_with(std::mem::MaybeUninit::uninit)
.take(num_nodes)
.collect();
StaticAABB2DIndexBuilder {
node_size,
num_items,
level_bounds: level_bounds.into_boxed_slice(),
boxes,
indices: (0..num_nodes).collect(),
pos: 0,
}
}
/// Construct a new [`StaticAABB2DIndexBuilder`] to fit exactly the specified `count` number of
/// items.
#[inline]
pub fn new(count: usize) -> Self {
StaticAABB2DIndexBuilder::init(count, 16)
}
/// Construct a new [`StaticAABB2DIndexBuilder`] to fit exactly the specified `count` number of
/// items and use `node_size` for the index tree shape.
///
/// Each node in the index tree has a maximum size which may be adjusted by `node_size` for
/// performance reasons, however the default value of 16 when calling
/// [`StaticAABB2DIndexBuilder::new`] is tested to be optimal in most cases.
///
/// If `node_size` is less than 2 then 2 is used, if `node_size` is greater than 65535 then
/// 65535 is used.
#[inline]
pub fn new_with_node_size(count: usize, node_size: usize) -> Self {
StaticAABB2DIndexBuilder::init(count, node_size)
}
/// Add an axis aligned bounding box with the extent points (`min_x`, `min_y`),
/// (`max_x`, `max_y`) to the index.
///
/// For performance reasons the sanity checks of `min_x <= max_x` and `min_y <= max_y` are only
/// debug asserted. If an invalid box is added it may lead to a panic or unexpected behavior
/// from the constructed [`StaticAABB2DIndex`].
#[inline]
pub fn add(&mut self, min_x: T, min_y: T, max_x: T, max_y: T) -> &mut Self {
// catch adding past num_items (error will be returned when build is called)
if self.pos >= self.num_items {
self.pos += 1;
return self;
}
debug_assert!(min_x <= max_x);
debug_assert!(min_y <= max_y);
#[cfg(not(feature = "unsafe_optimizations"))]
set_at_index(
&mut self.boxes,
self.pos,
AABB::new(min_x, min_y, max_x, max_y),
);
#[cfg(feature = "unsafe_optimizations")]
// SAFETY: we checked the index bounds by comparing self.pos with self.num_items already.
unsafe {
self.boxes
.get_unchecked_mut(self.pos)
.write(AABB::new(min_x, min_y, max_x, max_y));
}
self.pos += 1;
self
}
/// Build the [`StaticAABB2DIndex`] with the boxes that have been added.
///
/// If the number of added items does not match the count given at the time the builder was
/// created then a [`StaticAABB2DIndexBuildError::ItemCountError`] will be returned.
///
/// If the numeric type T fails to cast to a f64 for any reason then a
/// [`StaticAABB2DIndexBuildError::NumericCastError`] will be returned.
pub fn build(mut self) -> Result<StaticAABB2DIndex<T>, StaticAABB2DIndexBuildError> {
if self.pos != self.num_items {
return Err(StaticAABB2DIndexBuildError::ItemCountError {
added: self.pos,
expected: self.num_items,
});
}
if self.num_items == 0 {
return Ok(StaticAABB2DIndex {
node_size: self.node_size,
num_items: self.num_items,
level_bounds: self.level_bounds,
boxes: Box::new([]),
indices: self.indices,
});
}
#[cfg(feature = "unsafe_optimizations")]
// SAFETY: All the item boxes are initialized (all elements from index 0 to num_items - 1).
let item_boxes: &mut [AABB<T>] =
unsafe { std::mem::transmute(&mut self.boxes[0..self.num_items]) };
#[cfg(not(feature = "unsafe_optimizations"))]
let item_boxes = &mut self.boxes[0..self.num_items];
// calculate total bounds
let mut item_boxes_iter = item_boxes.iter();
// initialize values with first box
let first_box = item_boxes_iter.next().unwrap();
let mut min_x = first_box.min_x;
let mut min_y = first_box.min_y;
let mut max_x = first_box.max_x;
let mut max_y = first_box.max_y;
// using for_each method on iterator yields noticeable performance improvement (8-10%) for
// large number of items (1_000_000+ items) instead of using a for loop on the iterator
item_boxes_iter.for_each(|item| {
min_x = min_x.min(item.min_x);
min_y = min_y.min(item.min_y);
max_x = max_x.max(item.max_x);
max_y = max_y.max(item.max_y);
});
// if number of items is less than node size then skip sorting since each node of boxes must
// be fully scanned regardless and there is only one node
if self.num_items <= self.node_size {
set_at_index(&mut self.indices, self.pos, 0);
// fill root box with total extents
write_uninit_at_index(
&mut self.boxes,
self.pos,
AABB::new(min_x, min_y, max_x, max_y),
);
#[cfg(feature = "unsafe_optimizations")]
// SAFETY: All boxes are initialized.
let boxes: Box<[AABB<T>]> = unsafe { std::mem::transmute(self.boxes) };
#[cfg(not(feature = "unsafe_optimizations"))]
let boxes = self.boxes;
return Ok(StaticAABB2DIndex {
node_size: self.node_size,
num_items: self.num_items,
level_bounds: self.level_bounds,
boxes,
indices: self.indices,
});
}
// helper function to cast T to f64
let cast_to_f64 = |x: T| -> Result<f64, StaticAABB2DIndexBuildError> {
x.to_f64()
.ok_or(StaticAABB2DIndexBuildError::NumericCastError)
};
let width = cast_to_f64(max_x - min_x)?;
let height = cast_to_f64(max_y - min_y)?;
let extent_min_x = cast_to_f64(min_x)?;
let extent_min_y = cast_to_f64(min_y)?;
// hilbert max input value for x and y
let hilbert_max = u16::MAX as f64;
let scaled_width = hilbert_max / width;
let scaled_height = hilbert_max / height;
// helper function to build hilbert coordinate value from AABB
fn hilbert_coord(scaled_extent: f64, aabb_min: f64, aabb_max: f64, extent_min: f64) -> u16 {
let value = scaled_extent * (0.5 * (aabb_min + aabb_max) - extent_min);
// this should successfully convert to u16 since scaled_extent should be between 0 and
// u16::MAX and the coefficient should be between 0.0 and 1.0, but in the case of
// positive/negative infinity (width or height is 0.0) or NAN (inputs contain NAN) we
// want to continue
value.to_u16().unwrap_or(
// saturate
if value > u16::MAX as f64 {
u16::MAX
} else if value < u16::MIN as f64 {
u16::MIN
} else {
// NAN
0
},
)
}
// mapping the x and y coordinates of the center of the item boxes to values in the range
// [0 -> n - 1] such that the min of the entire set of bounding boxes maps to 0 and the max
// of the entire set of bounding boxes maps to n - 1 our 2d space is x: [0 -> n-1] and
// y: [0 -> n-1], our 1d hilbert curve value space is d: [0 -> n^2 - 1]
let mut hilbert_values: Vec<u32> = Vec::with_capacity(self.num_items);
for aabb in item_boxes.iter() {
let aabb_min_x = cast_to_f64(aabb.min_x)?;
let aabb_min_y = cast_to_f64(aabb.min_y)?;
let aabb_max_x = cast_to_f64(aabb.max_x)?;
let aabb_max_y = cast_to_f64(aabb.max_y)?;
let x = hilbert_coord(scaled_width, aabb_min_x, aabb_max_x, extent_min_x);
let y = hilbert_coord(scaled_height, aabb_min_y, aabb_max_y, extent_min_y);
hilbert_values.push(hilbert_xy_to_index(x, y));
}
// sort items by their Hilbert value for constructing the tree
sort(
&mut hilbert_values,
item_boxes,
&mut self.indices,
0,
self.num_items - 1,
self.node_size,
);
// generate nodes at each tree level, bottom-up
let mut pos = 0;
for &level_end in self.level_bounds[0..self.level_bounds.len() - 1].iter() {
// generate a parent node for each block of consecutive node_size nodes
while pos < level_end {
let mut node_min_x = T::max_value();
let mut node_min_y = T::max_value();
let mut node_max_x = T::min_value();
let mut node_max_y = T::min_value();
let node_index = pos;
// calculate bounding box for the new node
let mut j = 0;
while j < self.node_size && pos < level_end {
#[cfg(not(feature = "unsafe_optimizations"))]
let aabb = get_at_index(&self.boxes, pos);
#[cfg(feature = "unsafe_optimizations")]
let aabb = get_uninit_at_index(&self.boxes, pos);
pos += 1;
node_min_x = T::min(node_min_x, aabb.min_x);
node_min_y = T::min(node_min_y, aabb.min_y);
node_max_x = T::max(node_max_x, aabb.max_x);
node_max_y = T::max(node_max_y, aabb.max_y);
j += 1;
}
// add the new node to the tree
set_at_index(&mut self.indices, self.pos, node_index);
write_uninit_at_index(
&mut self.boxes,
self.pos,
AABB::new(node_min_x, node_min_y, node_max_x, node_max_y),
);
self.pos += 1;
}
}
#[cfg(feature = "unsafe_optimizations")]
// SAFETY: All boxes are initialized.
let boxes: Box<[AABB<T>]> = unsafe { std::mem::transmute(self.boxes) };
#[cfg(not(feature = "unsafe_optimizations"))]
let boxes = self.boxes;
Ok(StaticAABB2DIndex {
node_size: self.node_size,
num_items: self.num_items,
level_bounds: self.level_bounds,
boxes,
indices: self.indices,
})
}
}
/// Maps 2d space to 1d hilbert curve space.
///
/// 2d space is `x: [0 -> n-1]` and `y: [0 -> n-1]`, 1d hilbert curve value space is
/// `d: [0 -> n^2 - 1]`, where n = 2^16, so `x` and `y` must be between 0 and [`u16::MAX`]
/// (65535 or 2^16 - 1).
pub fn hilbert_xy_to_index(x: u16, y: u16) -> u32 {
let x = x as u32;
let y = y as u32;
// Fast Hilbert curve algorithm by http://threadlocalmutex.com/
// Ported from C++ https://github.com/rawrunprotected/hilbert_curves (public domain)
let mut a_1 = x ^ y;
let mut b_1 = 0xFFFF ^ a_1;
let mut c_1 = 0xFFFF ^ (x | y);
let mut d_1 = x & (y ^ 0xFFFF);
let mut a_2 = a_1 | (b_1 >> 1);
let mut b_2 = (a_1 >> 1) ^ a_1;
let mut c_2 = ((c_1 >> 1) ^ (b_1 & (d_1 >> 1))) ^ c_1;
let mut d_2 = ((a_1 & (c_1 >> 1)) ^ (d_1 >> 1)) ^ d_1;
a_1 = a_2;
b_1 = b_2;
c_1 = c_2;
d_1 = d_2;
a_2 = (a_1 & (a_1 >> 2)) ^ (b_1 & (b_1 >> 2));
b_2 = (a_1 & (b_1 >> 2)) ^ (b_1 & ((a_1 ^ b_1) >> 2));
c_2 ^= (a_1 & (c_1 >> 2)) ^ (b_1 & (d_1 >> 2));
d_2 ^= (b_1 & (c_1 >> 2)) ^ ((a_1 ^ b_1) & (d_1 >> 2));
a_1 = a_2;
b_1 = b_2;
c_1 = c_2;
d_1 = d_2;
a_2 = (a_1 & (a_1 >> 4)) ^ (b_1 & (b_1 >> 4));
b_2 = (a_1 & (b_1 >> 4)) ^ (b_1 & ((a_1 ^ b_1) >> 4));
c_2 ^= (a_1 & (c_1 >> 4)) ^ (b_1 & (d_1 >> 4));
d_2 ^= (b_1 & (c_1 >> 4)) ^ ((a_1 ^ b_1) & (d_1 >> 4));
a_1 = a_2;
b_1 = b_2;
c_1 = c_2;
d_1 = d_2;
c_2 ^= (a_1 & (c_1 >> 8)) ^ (b_1 & (d_1 >> 8));
d_2 ^= (b_1 & (c_1 >> 8)) ^ ((a_1 ^ b_1) & (d_1 >> 8));
a_1 = c_2 ^ (c_2 >> 1);
b_1 = d_2 ^ (d_2 >> 1);
let mut i0 = x ^ y;
let mut i1 = b_1 | (0xFFFF ^ (i0 | a_1));
i0 = (i0 | (i0 << 8)) & 0x00FF00FF;
i0 = (i0 | (i0 << 4)) & 0x0F0F0F0F;
i0 = (i0 | (i0 << 2)) & 0x33333333;
i0 = (i0 | (i0 << 1)) & 0x55555555;
i1 = (i1 | (i1 << 8)) & 0x00FF00FF;
i1 = (i1 | (i1 << 4)) & 0x0F0F0F0F;
i1 = (i1 | (i1 << 2)) & 0x33333333;
i1 = (i1 | (i1 << 1)) & 0x55555555;
(i1 << 1) | i0
}
// modified quick sort that skips sorting boxes within the same node
fn sort<T>(
values: &mut [u32],
boxes: &mut [AABB<T>],
indices: &mut [usize],
left: usize,
right: usize,
node_size: usize,
) where
T: IndexableNum,
{
debug_assert!(left <= right);
if left / node_size >= right / node_size {
// remaining to be sorted fits within the the same node, skip sorting further
// since all boxes within a node must be visited when querying regardless
return;
}
let mid = (left + right) / 2;
let pivot = *get_at_index(values, mid);
let mut i = left.wrapping_sub(1);
let mut j = right.wrapping_add(1);
loop {
loop {
i = i.wrapping_add(1);
if *get_at_index(values, i) >= pivot {
break;
}
}
loop {
j = j.wrapping_sub(1);
if *get_at_index(values, j) <= pivot {
break;
}
}
if i >= j {
break;
}
swap(values, boxes, indices, i, j);
}
sort(values, boxes, indices, left, j, node_size);
sort(values, boxes, indices, j.wrapping_add(1), right, node_size);
}
#[inline]
fn swap<T>(values: &mut [u32], boxes: &mut [AABB<T>], indices: &mut [usize], i: usize, j: usize)
where
T: IndexableNum,
{
values.swap(i, j);
boxes.swap(i, j);
indices.swap(i, j);
}
struct QueryIterator<'a, T>
where
T: IndexableNum,
{
aabb_index: &'a StaticAABB2DIndex<T>,
stack: Vec<usize>,
min_x: T,
min_y: T,
max_x: T,
max_y: T,
node_index: usize,
level: usize,
pos: usize,
end: usize,
}
impl<'a, T> QueryIterator<'a, T>
where
T: IndexableNum,
{
#[inline]
fn new(
aabb_index: &'a StaticAABB2DIndex<T>,
min_x: T,
min_y: T,
max_x: T,
max_y: T,
) -> QueryIterator<'a, T> {
if aabb_index.num_items == 0 {
// empty index
return Self {
aabb_index,
stack: Vec::new(),
min_x,
min_y,
max_x,
max_y,
node_index: 0,
level: 0,
pos: 0,
end: 0,
};
}
let node_index = aabb_index.boxes.len() - 1;
let pos = node_index;
let level = aabb_index.level_bounds.len() - 1;
let end = min(
node_index + aabb_index.node_size,
*get_at_index(&aabb_index.level_bounds, level),
);
Self {
aabb_index,
stack: Vec::with_capacity(16),
min_x,
min_y,
max_x,
max_y,
node_index,
level,
pos,
end,
}
}
}
impl<'a, T> Iterator for QueryIterator<'a, T>
where
T: IndexableNum,
{
type Item = usize;
// NOTE: The inline attribute here shows significant performance improvements in benchmarks.
#[inline]
fn next(&mut self) -> Option<Self::Item> {
if self.aabb_index.num_items == 0 {
return None;
}
loop {
while self.pos < self.end {
let current_pos = self.pos;
self.pos += 1;
let aabb = get_at_index(&self.aabb_index.boxes, current_pos);
if !aabb.overlaps(self.min_x, self.min_y, self.max_x, self.max_y) {
// no overlap
continue;
}
let index = *get_at_index(&self.aabb_index.indices, current_pos);
if self.node_index < self.aabb_index.num_items {
return Some(index);
}
self.stack.push(index);
self.stack.push(self.level - 1);
}
if self.stack.len() > 1 {
self.level = self.stack.pop().unwrap();
self.node_index = self.stack.pop().unwrap();
self.pos = self.node_index;
self.end = min(
self.node_index + self.aabb_index.node_size,
*get_at_index(&self.aabb_index.level_bounds, self.level),
);
} else {
break;
}
}
None
}
#[inline]
fn size_hint(&self) -> (usize, Option<usize>) {
if self.pos >= self.end && self.stack.len() < 2 {
// iterator exhausted
(0, Some(0))
} else {
// never yields more than the number of items in the index
(0, Some(self.aabb_index.num_items))
}
}
}
struct QueryIteratorStackRef<'a, T>
where
T: IndexableNum,
{
aabb_index: &'a StaticAABB2DIndex<T>,
stack: &'a mut Vec<usize>,
min_x: T,
min_y: T,
max_x: T,
max_y: T,
node_index: usize,
level: usize,
pos: usize,
end: usize,
}
impl<'a, T> QueryIteratorStackRef<'a, T>
where
T: IndexableNum,
{
#[inline]
fn new(
aabb_index: &'a StaticAABB2DIndex<T>,
stack: &'a mut Vec<usize>,
min_x: T,
min_y: T,
max_x: T,
max_y: T,
) -> QueryIteratorStackRef<'a, T> {
if aabb_index.num_items == 0 {
// empty index
return Self {
aabb_index,
stack,
min_x,
min_y,
max_x,
max_y,
node_index: 0,
level: 0,
pos: 0,
end: 0,
};
}
let node_index = aabb_index.boxes.len() - 1;
let pos = node_index;
let level = aabb_index.level_bounds.len() - 1;
let end = min(
node_index + aabb_index.node_size,
*get_at_index(&aabb_index.level_bounds, level),
);
// ensure the stack is empty for use
stack.clear();
Self {
aabb_index,
stack,
min_x,
min_y,
max_x,
max_y,
node_index,
level,
pos,
end,
}
}
}
impl<'a, T> Iterator for QueryIteratorStackRef<'a, T>
where
T: IndexableNum,
{
type Item = usize;
// NOTE: The inline attribute here shows significant performance improvements in benchmarks.
#[inline]
fn next(&mut self) -> Option<Self::Item> {
if self.aabb_index.num_items == 0 {
return None;
}
loop {
while self.pos < self.end {
let current_pos = self.pos;
self.pos += 1;
let aabb = get_at_index(&self.aabb_index.boxes, current_pos);
if !aabb.overlaps(self.min_x, self.min_y, self.max_x, self.max_y) {
// no overlap
continue;
}
let index = *get_at_index(&self.aabb_index.indices, current_pos);
if self.node_index < self.aabb_index.num_items {
return Some(index);
}
self.stack.push(index);
self.stack.push(self.level - 1);
}
if self.stack.len() > 1 {
self.level = self.stack.pop().unwrap();
self.node_index = self.stack.pop().unwrap();
self.pos = self.node_index;
self.end = min(
self.node_index + self.aabb_index.node_size,
*get_at_index(&self.aabb_index.level_bounds, self.level),
);
} else {
break;
}
}
None
}
#[inline]
fn size_hint(&self) -> (usize, Option<usize>) {
if self.pos >= self.end && self.stack.len() < 2 {
// iterator exhausted
(0, Some(0))
} else {
// never yields more than the number of items in the index
(0, Some(self.aabb_index.num_items))
}
}
}
/// Type alias for priority queue used for nearest neighbor searches.
///
/// See: [`StaticAABB2DIndex::visit_neighbors_with_queue`].
pub type NeighborPriorityQueue<T> = BinaryHeap<NeighborsState<T>>;
/// Holds state for priority queue used in nearest neighbors query.
///
/// Note this type is public for use in passing in an existing priority queue but
/// all fields and constructor are private for internal use only.
///
/// See also: [`StaticAABB2DIndex::visit_neighbors_with_queue`].
#[derive(Debug, Copy, Clone, PartialEq)]
pub struct NeighborsState<T>
where
T: IndexableNum,
{
index: usize,
is_leaf_node: bool,
dist: T,
}
impl<T> NeighborsState<T>
where
T: IndexableNum,
{
#[inline]
fn new(index: usize, is_leaf_node: bool, dist: T) -> Self {
NeighborsState {
index,
is_leaf_node,
dist,
}
}
}
impl<T> Eq for NeighborsState<T> where T: IndexableNum {}
impl<T> Ord for NeighborsState<T>
where
T: IndexableNum,
{
#[inline]
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
// flip ordering (compare other to self rather than self to other) to prioritize minimum
// dist in priority queue
other.dist.total_cmp(&self.dist)
}
}
impl<T> PartialOrd for NeighborsState<T>
where
T: IndexableNum,
{
#[inline]
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
Some(self.cmp(other))
}
}
impl<T> StaticAABB2DIndex<T>
where
T: IndexableNum,
{
/// Gets the total bounds of all the items that were added to the index or `None` if the index
/// had no items added in construction (item count is 0).
#[inline]
pub fn bounds(&self) -> Option<AABB<T>> {
self.boxes.last().copied()
}
/// Gets the total count of items that were added to the index during construction.
#[inline]
pub fn count(&self) -> usize {
self.num_items
}
/// Queries the index, returning a collection of indices to items that overlap with the bounding
/// box given.
///
/// `min_x`, `min_y`, `max_x`, and `max_y` represent the bounding box to use for the query.
/// Indexes returned match with the order items were added to the index using
/// [`StaticAABB2DIndexBuilder::add`].
#[inline]
pub fn query(&self, min_x: T, min_y: T, max_x: T, max_y: T) -> Vec<usize> {
let mut results = Vec::new();
let mut visitor = |i| {
results.push(i);
};
self.visit_query(min_x, min_y, max_x, max_y, &mut visitor);
results
}
/// The same as [`StaticAABB2DIndex::query`] but instead of returning a [`Vec`] of results a
/// iterator is returned which yields the results by lazily querying the index.
///
/// # Examples
/// ```
/// use static_aabb2d_index::*;
/// let mut builder = StaticAABB2DIndexBuilder::new(4);
/// builder
/// .add(0.0, 0.0, 2.0, 2.0)
/// .add(-1.0, -1.0, 3.0, 3.0)
/// .add(0.0, 0.0, 1.0, 3.0)
/// .add(4.0, 2.0, 16.0, 8.0);
/// let index = builder.build().unwrap();
/// let query_results = index.query_iter(-1.0, -1.0, -0.5, -0.5).collect::<Vec<usize>>();
/// assert_eq!(query_results, vec![1]);
/// ```
#[inline]
pub fn query_iter<'a>(
&'a self,
min_x: T,
min_y: T,
max_x: T,
max_y: T,
) -> impl Iterator<Item = usize> + 'a {
QueryIterator::<'a, T>::new(self, min_x, min_y, max_x, max_y)
}
/// The same as [`StaticAABB2DIndex::query_iter`] but allows using an existing buffer for stack
/// traversal. This is useful for performance when many queries will be done repeatedly to avoid
/// allocating a new stack for each query (this is for performance benefit only).
#[inline]
pub fn query_iter_with_stack<'a>(
&'a self,
min_x: T,
min_y: T,
max_x: T,
max_y: T,
stack: &'a mut Vec<usize>,
) -> impl Iterator<Item = usize> + 'a {
QueryIteratorStackRef::<'a, T>::new(self, stack, min_x, min_y, max_x, max_y)
}
/// Same as [`StaticAABB2DIndex::query`] but instead of returning a collection of indices a
/// `visitor` function is called for each index that would be returned. The `visitor` returns a
/// control flow indicating whether to continue visiting or break.
///
/// The [`ControlFlow`] and [`QueryVisitor`] traits are implemented to allow passing in a
/// function [`FnMut`] visitor that returns no value (all results will be visited ) or a
/// [`ControlFlow`] to break early.
#[inline]
pub fn visit_query<V, C>(&self, min_x: T, min_y: T, max_x: T, max_y: T, visitor: &mut V) -> C
where
C: ControlFlow,
V: QueryVisitor<T, C>,
{
if self.num_items == 0 {
// empty index, return early since no results to visit (avoid allocating for stack)
return C::continuing();
}
let mut stack: Vec<usize> = Vec::with_capacity(16);
self.visit_query_with_stack_impl(min_x, min_y, max_x, max_y, visitor, &mut stack)
}
/// Returns all the item [`AABB`] that were added to the index by
/// [`StaticAABB2DIndexBuilder::add`] during construction.
///
/// Use [`StaticAABB2DIndex::item_indices`] or [`StaticAABB2DIndex::all_box_indices`] to map a
/// box's positional index to the original index position the item was added.
#[inline]
pub fn item_boxes(&self) -> &[AABB<T>] {
&self.boxes[0..self.num_items]
}
/// Used to map an item box index position from [`StaticAABB2DIndex::item_boxes`] back to the
/// original index position the item was added.
#[inline]
pub fn item_indices(&self) -> &[usize] {
&self.indices[0..self.num_items]
}
/// Gets the node size used for the index.
///
/// The node size is the maximum number of boxes stored as children of each node in the index
/// tree.
#[inline]
pub fn node_size(&self) -> usize {
self.node_size
}
/// Gets the level bounds for all the boxes in the index.
///
/// The level bounds are the index positions in [`StaticAABB2DIndex::all_boxes`] where a change
/// in the level of the index tree occurs.
#[inline]
pub fn level_bounds(&self) -> &[usize] {
&self.level_bounds
}
/// Gets all the bounding boxes for the index.
///
/// The boxes are ordered from the bottom of the tree up, so from 0 to
/// [`StaticAABB2DIndex::count`] are all the item bounding boxes. Use
/// [`StaticAABB2DIndex::all_box_indices`] to map a box back to the original index position it
/// was added or find the start position for the children of a node box.
#[inline]
pub fn all_boxes(&self) -> &[AABB<T>] {
&self.boxes
}
/// Used to map an item box index position from [`StaticAABB2DIndex::all_boxes`] back to the
/// original index position the item was added. Or if indexing past [`StaticAABB2DIndex::count`]
/// it will yield the [`StaticAABB2DIndex::all_boxes`] starting index of the node's children
/// boxes. See the `index_tree_structure.rs` example for more information.
#[inline]
pub fn all_box_indices(&self) -> &[usize] {
&self.indices
}
/// Same as [`StaticAABB2DIndex::query`] but allows using an existing buffer for stack
/// traversal. This is useful for performance when many queries will be done repeatedly to avoid
/// allocating a new stack for each query (this is for performance benefit only).
#[inline]
pub fn query_with_stack(
&self,
min_x: T,
min_y: T,
max_x: T,
max_y: T,
stack: &mut Vec<usize>,
) -> Vec<usize> {
let mut results = Vec::new();
let mut visitor = |i| {
results.push(i);
};
self.visit_query_with_stack(min_x, min_y, max_x, max_y, &mut visitor, stack);
results
}
/// Same as [`StaticAABB2DIndex::visit_query`] but allows using an existing buffer for stack
/// traversal. This is useful for performance when many queries will be done repeatedly to avoid
/// allocating a new stack for each query (this is for performance benefit only).
#[inline]
pub fn visit_query_with_stack<V, C>(
&self,
min_x: T,
min_y: T,
max_x: T,
max_y: T,
visitor: &mut V,
stack: &mut Vec<usize>,
) -> C
where
C: ControlFlow,
V: QueryVisitor<T, C>,
{
if self.num_items == 0 {
// empty index, return early since no results to visit
return C::continuing();
}
self.visit_query_with_stack_impl(min_x, min_y, max_x, max_y, visitor, stack)
}
// Implementation function which assumes self.num_items > 0 (for performance it helped to move
// the self.num_items == 0 check outside of this function).
fn visit_query_with_stack_impl<V, C>(
&self,
min_x: T,
min_y: T,
max_x: T,
max_y: T,
visitor: &mut V,
stack: &mut Vec<usize>,
) -> C
where
C: ControlFlow,
V: QueryVisitor<T, C>,
{
let mut node_index = self.boxes.len() - 1;
let mut level = self.level_bounds.len() - 1;
// ensure the stack is empty for use
stack.clear();
loop {
let end = min(
node_index + self.node_size,
*get_at_index(&self.level_bounds, level),
);
for pos in node_index..end {
let aabb = get_at_index(&self.boxes, pos);
if !aabb.overlaps(min_x, min_y, max_x, max_y) {
// no overlap
continue;
}
let index = *get_at_index(&self.indices, pos);
if node_index < self.num_items {
try_control!(visitor.visit(index))
} else {
stack.push(index);
stack.push(level - 1);
}
}
if stack.len() > 1 {
level = stack.pop().unwrap();
node_index = stack.pop().unwrap();
} else {
return C::continuing();
}
}
}
/// Visit all neighboring items in order of minimum euclidean distance to the point defined by
/// `x` and `y` until `visitor` breaks or all items have been visited.
///
/// ## Notes
/// * The visitor function must break to stop visiting items or all items will be visited.
/// * The visitor function receives the index of the item being visited and the squared
/// euclidean distance to that item from the point given.
/// * Because distances are squared (`dx * dx + dy * dy`) be cautious of smaller numeric types
/// overflowing (e.g. it's easy to overflow an i32 with squared distances).
/// * If the point is inside of an item's bounding box then the euclidean distance is 0.
/// * If repeatedly calling this method then [`StaticAABB2DIndex::visit_neighbors_with_queue`]
/// can be used to avoid repeated allocations for the priority queue used internally.
#[inline]
pub fn visit_neighbors<V, C>(&self, x: T, y: T, visitor: &mut V) -> C
where
C: ControlFlow,
V: NeighborVisitor<T, C>,
{
if self.num_items == 0 {
// empty index, return early since no results to visit
return C::continuing();
}
let mut queue = NeighborPriorityQueue::with_capacity(8);
self.visit_neighbors_with_queue_impl(x, y, visitor, &mut queue)
}
/// Works the same as [`StaticAABB2DIndex::visit_neighbors`] but accepts an existing binary heap
/// to be used as a priority queue to avoid allocations.
#[inline]
pub fn visit_neighbors_with_queue<V, C>(
&self,
x: T,
y: T,
visitor: &mut V,
queue: &mut NeighborPriorityQueue<T>,
) -> C
where
C: ControlFlow,
V: NeighborVisitor<T, C>,
{
if self.num_items == 0 {
// empty index, return early since no results to visit
return C::continuing();
}
self.visit_neighbors_with_queue_impl(x, y, visitor, queue)
}
// Implementation function which assumes self.num_items > 0 (for performance it helped to move
// the self.num_items == 0 check outside of this function).
fn visit_neighbors_with_queue_impl<V, C>(
&self,
x: T,
y: T,
visitor: &mut V,
queue: &mut NeighborPriorityQueue<T>,
) -> C
where
C: ControlFlow,
V: NeighborVisitor<T, C>,
{
// small helper function to compute axis distance between point and bounding box axis
#[inline]
fn axis_dist<U>(k: U, min: U, max: U) -> U
where
U: IndexableNum,
{
if k < min {
min - k
} else if k > max {
k - max
} else {
U::zero()
}
}
let mut node_index = self.boxes.len() - 1;
queue.clear();
loop {
let upper_bound_level_index = match self.level_bounds.binary_search(&node_index) {
// level bound found, add one to get upper bound
Ok(i) => i + 1,
// level bound not found (node_index is between bounds, do not need to add one to
// get upper bound)
Err(i) => i,
};
// end index of the node
let end = min(
node_index + self.node_size,
self.level_bounds[upper_bound_level_index],
);
// add nodes to queue
for pos in node_index..end {
let aabb = get_at_index(&self.boxes, pos);
let dx = axis_dist(x, aabb.min_x, aabb.max_x);
let dy = axis_dist(y, aabb.min_y, aabb.max_y);
let dist = dx * dx + dy * dy;
let index = *get_at_index(&self.indices, pos);
let is_leaf_node = node_index < self.num_items;
queue.push(NeighborsState::new(index, is_leaf_node, dist));
}
let mut continue_search = false;
// pop and visit items in queue
while let Some(state) = queue.pop() {
if state.is_leaf_node {
// visit leaf node
try_control!(visitor.visit(state.index, state.dist))
} else {
// update node index for next iteration
node_index = state.index;
// set flag to continue search
continue_search = true;
break;
}
}
if !continue_search {
return C::continuing();
}
}
}
}