1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84
struct Statecharts { machine: Machine, } struct Machine { current_state: State, } enum Event { SUBMIT, RESOLVE, REJECT, IDLE, RETRY, } #[derive(PartialEq, Debug)] enum State { Idle, Loading, Success, Failure, } impl Machine { fn new(initial_state: State) -> Self { Self { current_state: initial_state, } } fn transition(&mut self, e: Event) { self.current_state = match self.current_state { State::Idle => State::Loading, State::Loading => match e { Event::RESOLVE => State::Success, Event::REJECT => State::Failure, _ => State::Loading, }, State::Success => match e { Event::IDLE => State::Idle, _ => State::Success, }, State::Failure => match e { Event::RETRY => State::Loading, _ => State::Failure, }, } } } #[cfg(test)] mod tests { use super::*; #[test] fn idle_to_loading() { let mut machine = Machine::new(State::Idle); machine.transition(Event::SUBMIT); assert_eq!(machine.current_state, State::Loading); } #[test] fn loading_resolve() { let mut machine = Machine::new(State::Loading); machine.transition(Event::RESOLVE); assert_eq!(machine.current_state, State::Success); } #[test] fn loading_reject() { let mut machine = Machine::new(State::Loading); machine.transition(Event::REJECT); assert_eq!(machine.current_state, State::Failure); } #[test] fn success_to_idle() { let mut machine = Machine::new(State::Success); machine.transition(Event::IDLE); assert_eq!(machine.current_state, State::Idle); } #[test] fn failure_to_retry() { let mut machine = Machine::new(State::Failure); machine.transition(Event::RETRY); assert_eq!(machine.current_state, State::Loading); } }