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Modules§
- Adj is a non SSBH format that stores vertex adjacency data. These files typically use the “.adjb” suffix like “model.adjb”.
- The Anim format stores per frame animation data. These files typically use the “.nuanmb” suffix like “model.nuanmb”.
- The Hlpb format stores bone constraints for helper bones. These files typically use the “.nuhlpb” suffix like “model.nuhlpb”.
- The Matl format stores a collection of materials used for model rendering. These files typically use the “.numatb” suffix like “model.numatb”.
- The Mesh format stores the geometric data used for model rendering. These files typically use the “.numshb” suffix like “model.numshb”.
- The Modl format describes the files associated with a model. These files typically use the “.numdlb” or “nusrcmdlb” suffix like “model.numdlb” or “model.nusrcmdlb”.
- The Nlst format stores a collection of file names to load into the game. These files typically use the “.nulstb” suffix like “main.nulstb”.
- The Nrpd format describes render pass data. These files typically use the “.nurpdb” suffix.