[−][src]Struct spyparty::replay::Replay
A SpyParty replay.
This contains a few useful functions for dealing with a replay, such as checking if a replay contains a specific player.
Fields
header: Header
The header of the replay.
This contains all the information describing the game.
Methods
impl Replay
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pub fn from_reader<R: Read>(reader: &mut R) -> Result<Replay>
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Create a new replay from a reader.
pub fn has_player(&self, name: &str) -> bool
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Checks if the replay contains a particular player.
pub fn has_spy(&self, name: &str) -> bool
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Checks if the spy in this replay is a particular player.
pub fn has_sniper(&self, name: &str) -> bool
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Checks if the sniper in this replay is a particular player.
pub fn is_spy_win(&self) -> bool
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Checks if the replay ends in a spy win.
pub fn is_sniper_win(&self) -> bool
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Checks if the replay ends in a sniper win.
pub fn is_win_for(&self, name: &str) -> bool
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Checks if the replay ends with a win for a particular player.
pub fn is_loss_for(&self, name: &str) -> bool
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Checks if the replay ends with a loss for a particular player.
This is not simply the inverse of is_win_for
because replays can be in an unfinished
state.
Trait Implementations
Auto Trait Implementations
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> From for T
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impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,