[−][src]Module spritec::renderer
Structs
Camera | |
FileQuery | |
GridLayout | |
GridLayoutCell | A cell on a grid |
JointMatrixTexture | Stores the joint matrices as a texture so they can be used in the shader |
Light | |
Outline | |
RenderId | The ID of the data associated with a Renderer |
RenderJob | |
RenderedImage | An image that will be rendered using the given information |
Renderer | A renderer that allows you to draw models |
ShaderGeometry | Geometry stored on the GPU |
ShaderMaterial | A material that can be used on the GPU |
ShaderTexture | A texture stored on the GPU |
Size | |
ThreadRenderContext | A render context that is only allowed to be used on a single thread. Only one instance of this struct should be created per thread. |
Enums
BeginRenderError | |
ContextCreationError | |
DrawLayoutError | |
RenderCamera | |
RenderLayout | Lays out one or more nodes in the given configuration |
RenderLights | |
RenderNode | |
ShaderGeometryError |
Type Definitions
Display |