[][src]Module spritec::renderer

Structs

Camera
FileQuery
GridLayout
GridLayoutCell

A cell on a grid

JointMatrixTexture

Stores the joint matrices as a texture so they can be used in the shader

Light
Outline
RenderId

The ID of the data associated with a Renderer

RenderJob
RenderedImage

An image that will be rendered using the given information

Renderer

A renderer that allows you to draw models

ShaderGeometry

Geometry stored on the GPU

ShaderMaterial

A material that can be used on the GPU

ShaderTexture

A texture stored on the GPU

Size
ThreadRenderContext

A render context that is only allowed to be used on a single thread. Only one instance of this struct should be created per thread.

Enums

BeginRenderError
ContextCreationError
DrawLayoutError
RenderCamera
RenderLayout

Lays out one or more nodes in the given configuration

RenderLights
RenderNode
ShaderGeometryError

Type Definitions

Display