spritec 0.1.0

The sprite compiler - generates 2D pixel art from 3D models
Documentation
[badges.maintenance]
status = "as-is"
[dependencies.approx]
version = "0.1.1"

[dependencies.glium]
version = "0.26"

[dependencies.gltf]
features = ["KHR_lights_punctual"]
version = "0.15"

[dependencies.image]
version = "0.23"

[dependencies.interpolation]
version = "0.2"

[dependencies.num-traits]
version = "0.1"

[dependencies.rayon]
version = "1.3"

[dependencies.serde]
features = ["derive"]
version = "1.0"

[dependencies.structopt]
version = "0.3"

[dependencies.terminator]
version = "0.1"

[dependencies.thiserror]
version = "1.0"

[dependencies.tobj]
version = "0.1"

[dependencies.toml]
version = "0.5"

[dependencies.vek]
features = ["serde"]
version = "0.9"

[package]
authors = ["Sunjay Varma <varma.sunjay@gmail.com>", "James Shi <jsjamesshi@gmail.com>", "Bill Chen <bchen.tcu@gmail.com>", "Mara Gagiu <mara.gagiu@gmail.com>"]
categories = ["rendering", "rendering::graphics-api", "rendering::engine", "games"]
description = "The sprite compiler - generates 2D pixel art from 3D models"
edition = "2018"
exclude = ["*.py", "*.yml", "samples", "spritec_binding", "spritec_gui", "pipelines"]
homepage = "https://github.com/ProtoArt/spritec"
license = "MPL-2.0"
name = "spritec"
readme = "README.md"
repository = "https://github.com/ProtoArt/spritec"
version = "0.1.0"