type Normalized
fn normalize(&self) -> Result<Self::Normalized, Error>
impl Normalize for CategoryType
[src]type Normalized = CategoryType
fn normalize(&self) -> Result<Self::Normalized, Error>
[src]impl Normalize for GameRulesetTiming
[src]type Normalized = TimingMethod
fn normalize(&self) -> Result<Self::Normalized, Error>
[src]impl Normalize for RunPlayer
[src]type Normalized = RunPlayer
fn normalize(&self) -> Result<Self::Normalized, Error>
[src]impl Normalize for Game
[src]type Normalized = (Game, Vec<Category>, Vec<Level>)
fn normalize(&self) -> Result<Self::Normalized, Error>
[src]impl Normalize for Names
[src]type Normalized = String
fn normalize(&self) -> Result<Self::Normalized, Error>
[src]impl Normalize for Run
[src]type Normalized = Option<Run>
fn normalize(&self) -> Result<Self::Normalized, Error>
[src]impl Normalize for RunTimes
[src]type Normalized = RunTimesMs
fn normalize(&self) -> Result<Self::Normalized, Error>
[src]impl Normalize for User
[src]type Normalized = User
fn normalize(&self) -> Result<Self::Normalized, Error>
[src]