[][src]Struct speedruns::api::types::GameRuleset

pub struct GameRuleset { /* fields omitted */ }

Methods

impl GameRuleset[src]

pub fn default_time(&self) -> &GameRulesetTiming[src]

pub fn emulators_allowed(&self) -> &bool[src]

pub fn require_verification(&self) -> &bool[src]

pub fn require_video(&self) -> &bool[src]

pub fn run_times(&self) -> &Vec<GameRulesetTiming>[src]

pub fn show_milliseconds(&self) -> &bool[src]

Trait Implementations

impl Clone for GameRuleset[src]

impl Debug for GameRuleset[src]

impl<'de> Deserialize<'de> for GameRuleset[src]

impl PartialEq<GameRuleset> for GameRuleset[src]

impl Serialize for GameRuleset[src]

impl StructuralPartialEq for GameRuleset[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 

type Err = <U as TryFrom<T>>::Err

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,