Struct specs_transform::Transform2DSystem
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pub struct Transform2DSystem<T: 'static + Sync + Send + Copy + Float> { /* fields omitted */ }
Methods
impl<T: 'static + Sync + Send + Copy + Float> Transform2DSystem<T>
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Trait Implementations
impl<'a, T: 'static + Sync + Send + Copy + Float> System<'a> for Transform2DSystem<T>
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type SystemData = (Entities<'a>, ReadStorage<'a, LocalTransform2D<T>>, ReadStorage<'a, Child>, WriteStorage<'a, Init>, WriteStorage<'a, Transform2D<T>>)
The resource bundle required to execute this system. Read more
fn run(&mut self, (entities, locals, children, init, globals): Self::SystemData)
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Executes the system with the required system data. Read more
fn running_time(&self) -> RunningTime
Returns a hint how long the system needs for running. This is used to optimize the way they're executed (might allow more parallelization). Read more