Struct specs_sprite::SpriteGuideSetupHandler
source · pub struct SpriteGuideSetupHandler<T, I>(_);
Trait Implementations§
source§impl<T: Default, I: Default> Default for SpriteGuideSetupHandler<T, I>
impl<T: Default, I: Default> Default for SpriteGuideSetupHandler<T, I>
source§fn default() -> SpriteGuideSetupHandler<T, I>
fn default() -> SpriteGuideSetupHandler<T, I>
Returns the “default value” for a type. Read more
source§impl<T, I> SetupHandler<SpriteGuide<T, I>> for SpriteGuideSetupHandler<T, I>where
T: 'static + Send + Sync,
I: 'static + Send + Sync,
impl<T, I> SetupHandler<SpriteGuide<T, I>> for SpriteGuideSetupHandler<T, I>where
T: 'static + Send + Sync,
I: 'static + Send + Sync,
Auto Trait Implementations§
impl<T, I> RefUnwindSafe for SpriteGuideSetupHandler<T, I>where
I: RefUnwindSafe,
T: RefUnwindSafe,
impl<T, I> Send for SpriteGuideSetupHandler<T, I>where
I: Send,
T: Send,
impl<T, I> Sync for SpriteGuideSetupHandler<T, I>where
I: Sync,
T: Sync,
impl<T, I> Unpin for SpriteGuideSetupHandler<T, I>where
I: Unpin,
T: Unpin,
impl<T, I> UnwindSafe for SpriteGuideSetupHandler<T, I>where
I: UnwindSafe,
T: UnwindSafe,
Blanket Implementations§
§impl<T> Any for Twhere
T: Any,
impl<T> Any for Twhere
T: Any,
fn get_type_id(&self) -> TypeId
§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<T> TryDefault for Twhere
T: Default,
impl<T> TryDefault for Twhere
T: Default,
source§fn try_default() -> Result<T, String>
fn try_default() -> Result<T, String>
Tries to create the default.
source§fn unwrap_default() -> Self
fn unwrap_default() -> Self
Calls
try_default
and panics on an error case.source§impl<T> TryDefault for Twhere
T: Default,
impl<T> TryDefault for Twhere
T: Default,
source§fn try_default() -> Result<T, String>
fn try_default() -> Result<T, String>
Tries to create the default.
source§fn unwrap_default() -> Self
fn unwrap_default() -> Self
Calls
try_default
and panics on an error case.