Struct specs_sprite::SpriteSystem[][src]

pub struct SpriteSystem<T, I> { /* fields omitted */ }

Methods

impl<T, I> SpriteSystem<T, I>
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impl<T, I> SpriteSystem<T, I> where
    T: 'static + Float + Send + Sync,
    I: 'static + Send + Sync
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Trait Implementations

impl<T, I> Default for SpriteSystem<T, I> where
    T: 'static + Float + Send + Sync,
    I: 'static + Send + Sync
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Returns the "default value" for a type. Read more

impl<'a, T, I> System<'a> for SpriteSystem<T, I> where
    T: 'static + Float + Send + Sync,
    I: 'static + Send + Sync
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The resource bundle required to execute this system. Read more

Executes the system with the required system data. Read more

Returns a hint how long the system needs for running. This is used to optimize the way they're executed (might allow more parallelization). Read more

Return the accessor from the [SystemData].

Sets up the Resources using Self::SystemData::setup.

Auto Trait Implementations

impl<T, I> Send for SpriteSystem<T, I> where
    I: Send,
    T: Send

impl<T, I> Sync for SpriteSystem<T, I> where
    I: Sync,
    T: Sync