specs_scene_graph
scene graph for specs
use specs_scene_graph::{SceneGraphBundle, SceneGraphParent};
#[derive(Debug)]
struct Parent {
entity: Entity,
}
impl Parent {
#[inline(always)]
pub fn new(entity: Entity) -> Self {
Parent { entity: entity }
}
}
impl Component for Parent {
type Storage = FlaggedStorage<Self, DenseVecStorage<Self>>;
}
impl SceneGraphParent for Parent {
#[inline(always)]
fn parent_entity(&self) -> Entity {
self.entity
}
}
let mut world = World::new();
let mut dispatcher = SpecsBundler::new(&mut world, DispatcherBuilder::new())
.bundle(SceneGraphBundle::<Parent>::new(), Vec::new())
.unwrap()
.build();
let mut reader_id = world.write_resource::<SceneGraph<Parent>>().track();