specs 0.4.0

Parallel Entity-Component System. Specs is a parallel ECS in Rust. It combines the performance of the beast with the flexibility of a cat. Objectives: - Automatically parallelize workload, while following Rust ownership rules applied to the components. - Do not restrict the storage implementation for a particular component. - Place no constraints onto the component types themselves, allow defining them in user modules. - Have low overhead, high safety, and optimal ergonomics.
Documentation
[package]
name = "specs"
version = "0.4.0"
description = """
Parallel Entity-Component System.

Specs is a parallel ECS in Rust. It combines the performance of the beast with the flexibility of a cat.

Objectives:

- Automatically parallelize workload, while following Rust ownership rules applied to the components.
- Do not restrict the storage implementation for a particular component.
- Place no constraints onto the component types themselves, allow defining them in user modules.
- Have low overhead, high safety, and optimal ergonomics.
"""
documentation = "https://slide-rs.github.io/specs/"
repository = "https://github.com/slide-rs/specs"
keywords = ["gamedev"]
license = "Apache-2.0"
authors = ["slide-rs hackers"]
exclude = ["doc", ".travis.yml"]

[dependencies]
mopa = "0.2"
pulse = "0.5"
threadpool = "1.0"
fnv = "1.0"