Struct specs::world::LazyBuilder

source ·
pub struct LazyBuilder<'a> {
    pub entity: Entity,
    pub lazy: &'a LazyUpdate,
}
Expand description

Like EntityBuilder, but inserts the component lazily, meaning on maintain. If you need those components to exist immediately, you have to insert them into the storages yourself.

Fields

entity: Entity

The entity that we’re inserting components for.

lazy: &'a LazyUpdate

The lazy update reference.

Trait Implementations

Inserts a component using LazyUpdate.

If a component was already associated with the entity, it will overwrite the previous component.

Finishes the building and returns the built entity. Please note that no component is associated to this entity until you call World::maintain.

Add a Marker to the entity by fetching the associated allocator.

This will be applied on the next world.maintain().

Examples
use specs::prelude::*;
use specs::saveload::{MarkedBuilder, U64Marker, U64MarkerAllocator};
let mut world = World::new();

world.register::<U64Marker>();
world.add_resource(U64MarkerAllocator::new());

let my_entity = lazy
    .create_entity(&entities)
    /* .with(Component1) */
    .marked::<U64Marker>()
    .build();
Panics

Panics during world.maintain() in case there’s no allocator added to the World.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
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Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.
The type for initializers.
Initializes a with the given initializer. Read more
Dereferences the given pointer. Read more
Mutably dereferences the given pointer. Read more
Drops the object pointed to by the given pointer. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.