use gl_generator::{Api, Fallbacks, Profile, Registry};
use std::env;
use std::fs::File;
use std::path::{Path, PathBuf};
fn main() {
let dest = PathBuf::from(&env::var("OUT_DIR").unwrap());
let mut file_gl_and_gles =
File::create(&Path::new(&dest).join("gl_and_gles_bindings.rs")).unwrap();
let mut file_gl = File::create(&Path::new(&dest).join("gl_bindings.rs")).unwrap();
let mut file_gles = File::create(&Path::new(&dest).join("gles_bindings.rs")).unwrap();
let gl_extensions = [
"GL_APPLE_vertex_array_object",
"GL_ARB_texture_rectangle",
"GL_EXT_texture_filter_anisotropic",
"GL_ARB_transform_feedback2",
];
let gl_reg = Registry::new(
Api::Gl,
(3, 3),
Profile::Compatibility,
Fallbacks::All,
gl_extensions,
);
gl_reg
.write_bindings(gl_generator::StructGenerator, &mut file_gl)
.unwrap();
let gles_extensions = [
"GL_EXT_disjoint_timer_query",
"GL_EXT_texture_filter_anisotropic",
"GL_OES_texture_half_float",
"GL_OES_vertex_array_object",
];
let gles_reg = Registry::new(
Api::Gles2,
(3, 0),
Profile::Core,
Fallbacks::All,
gles_extensions,
);
gles_reg
.write_bindings(gl_generator::StructGenerator, &mut file_gles)
.unwrap();
let gl_reg = gl_reg + gles_reg;
gl_reg
.write_bindings(gl_generator::StructGenerator, &mut file_gl_and_gles)
.unwrap();
}