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use cgmath::{Point3, Zero, One};
use traits::{SpadeFloat, SpadeNum, SpatialObject};
use point_traits::{PointN, PointNExtensions, TwoDimensional};
use num::{Float, one, zero, Signed};
use boundingrect::BoundingRect;
use kernels::{TrivialKernel, DelaunayKernel};
#[cfg(feature = "serde_serialize")]
use serde::{Serialize, Deserialize};
#[derive(Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord, Hash)]
#[cfg_attr(feature = "serde_serialize", derive(Serialize, Deserialize))]
pub struct SimpleEdge<V: PointN> {
pub from: V,
pub to: V,
}
#[derive(Debug, Clone, Copy)]
#[cfg_attr(feature = "serde_serialize", derive(Serialize, Deserialize))]
pub struct EdgeSideInfo<S> {
signed_side: S,
}
impl <S> PartialEq for EdgeSideInfo<S>
where S: SpadeNum
{
fn eq(&self, other: &EdgeSideInfo<S>) -> bool {
if self.is_on_line() || other.is_on_line() {
self.is_on_line() && other.is_on_line()
} else {
self.is_on_right_side() == other.is_on_right_side()
}
}
}
impl <S> EdgeSideInfo<S> where S: SpadeNum {
#[doc(hidden)]
pub fn from_determinant(s: S) -> EdgeSideInfo<S> {
EdgeSideInfo { signed_side: s }
}
pub fn is_on_left_side(&self) -> bool {
self.signed_side > S::zero()
}
pub fn is_on_right_side(&self) -> bool {
self.signed_side < S::zero()
}
pub fn is_on_left_side_or_on_line(&self) -> bool {
self.signed_side >= S::zero()
}
pub fn is_on_right_side_or_on_line(&self) -> bool {
self.signed_side <= S::zero()
}
pub fn is_on_line(&self) -> bool {
self.signed_side.abs() == zero()
}
pub fn reversed(&self) -> EdgeSideInfo<S> {
EdgeSideInfo { signed_side: -self.signed_side.clone() }
}
}
impl <V> SimpleEdge<V> where V: PointN {
pub fn new(from: V, to: V) -> SimpleEdge<V> {
SimpleEdge {
from: from,
to: to,
}
}
pub fn is_projection_on_edge(&self, query_point: &V) -> bool {
let (p1, p2) = (&self.from, &self.to);
let dir = p2.sub(p1);
let s = query_point.sub(p1).dot(&dir);
zero::<V::Scalar>() <= s && s <= dir.length2()
}
pub fn length2(&self) -> V::Scalar {
let diff = self.from.sub(&self.to);
diff.dot(&diff)
}
}
impl <V> SimpleEdge<V> where V: TwoDimensional {
pub fn side_query<K: DelaunayKernel<V::Scalar>>(&self, q: &V) -> EdgeSideInfo<V::Scalar> {
K::side_query(&self, q)
}
pub fn intersects_edge_non_collinear<K>(&self, other: &SimpleEdge<V>) -> bool
where K: DelaunayKernel<V::Scalar>
{
let other_from = self.side_query::<K>(&other.from);
let other_to = self.side_query::<K>(&other.to);
let self_from = other.side_query::<K>(&self.from);
let self_to = other.side_query::<K>(&self.to);
assert!(![&other_from, &other_to, &self_from, &self_to].iter()
.all(|q| q.is_on_line()),
"intersects_edge_non_collinear: Given edge is collinear.");
other_from != other_to && self_from != self_to
}
}
impl <V> SimpleEdge<V> where V: PointN, V::Scalar: SpadeFloat {
pub fn nearest_point(&self, query_point: &V) -> V {
let (p1, p2) = (&self.from, &self.to);
let dir = p2.sub(p1);
let s = self.project_point(query_point);
if V::Scalar::zero() < s && s < one() {
p1.add(&dir.mul(s))
} else {
if s <= V::Scalar::zero() {
p1.clone()
} else {
p2.clone()
}
}
}
pub fn projection_distance2(&self, query_point: &V) -> V::Scalar {
let s = self.project_point(query_point);
let p = self.from.add(&self.to.sub(&self.from).mul(s));
p.distance2(query_point)
}
pub fn project_point(&self, query_point: &V) -> V::Scalar {
let (ref p1, ref p2) = (self.from.clone(), self.to.clone());
let dir = p2.sub(p1);
query_point.sub(p1).dot(&dir) / dir.length2()
}
}
impl <V: PointN> SpatialObject for SimpleEdge<V> where V::Scalar: SpadeFloat {
type Point = V;
fn mbr(&self) -> BoundingRect<V> {
BoundingRect::from_corners(&self.from, &self.to)
}
fn distance2(&self, point: &V) -> V::Scalar {
let nn = self.nearest_point(point);
point.sub(&nn).length2()
}
}
#[derive(Clone, Copy, Debug, Eq, PartialOrd, Ord, Hash)]
#[cfg_attr(feature = "serde_serialize", derive(Serialize, Deserialize))]
pub struct SimpleTriangle<V: PointN> {
v0: V,
v1: V,
v2: V,
}
impl <V> SimpleTriangle<V> where V: PointN {
pub fn new(v0: V, v1: V, v2: V) -> SimpleTriangle<V> {
SimpleTriangle { v0: v0, v1: v1, v2: v2 }
}
pub fn vertices(&self) -> [&V; 3] {
[&self.v0, &self.v1, &self.v2]
}
}
impl <V: TwoDimensional> SimpleTriangle<V> where V: TwoDimensional {
pub fn double_area(&self) -> V::Scalar {
let b = self.v1.sub(&self.v0);
let c = self.v2.sub(&self.v0);
(b.nth(0).clone() * c.nth(1).clone() - b.nth(1).clone() * c.nth(0).clone()).abs()
}
}
impl <V> PartialEq for SimpleTriangle<V> where V: PointN {
fn eq(&self, rhs: &SimpleTriangle<V>) -> bool {
let vl = self.vertices();
let vr = rhs.vertices();
if let Some(index) = vr.iter().position(|v| *v == vl[0]) {
let r1 = vr[(index + 1) % 3];
let r2 = vr[(index + 2) % 3];
vl[1] == r1 && vl[2] == r2
} else {
false
}
}
}
impl <V> SimpleTriangle<V> where V: PointN, V::Scalar: SpadeFloat {
pub fn nearest_point_on_edge(&self, pos: &V) -> V {
let e0 = SimpleEdge::new(self.v0.clone(), self.v1.clone());
let e1 = SimpleEdge::new(self.v1.clone(), self.v2.clone());
let e2 = SimpleEdge::new(self.v2.clone(), self.v0.clone());
let p0 = e0.nearest_point(pos);
let p1 = e1.nearest_point(pos);
let p2 = e2.nearest_point(pos);
let d0 = p0.distance2(pos);
let d1 = p1.distance2(pos);
let d2 = p2.distance2(pos);
if d0 <= d1 && d0 <= d2 {
return p0;
}
if d1 <= d0 && d1 <= d2 {
return p1;
}
p2
}
}
impl <V> SimpleTriangle<V> where V: TwoDimensional, V::Scalar: SpadeFloat {
pub fn circumcenter(&self) -> V {
let one: V::Scalar = One::one();
let two = one + one;
let b = self.v1.sub(&self.v0);
let c = self.v2.sub(&self.v0);
let d = two * (*b.nth(0) * *c.nth(1) - *c.nth(0) * *b.nth(1));
let len_b = b.dot(&b);
let len_c = c.dot(&c);
let x = (len_b * *c.nth(1) - len_c * *b.nth(1)) / d;
let y = (-len_b * *c.nth(0) + len_c * *b.nth(0)) / d;
let mut result = V::new();
*result.nth_mut(0) = x;
*result.nth_mut(1) = y;
result.add(&self.v0)
}
pub fn barycentric_interpolation(&self, coord: &V) -> Point3<V::Scalar> {
let (v1, v2, v3) = (self.v0.clone(), self.v1.clone(), self.v2.clone());
let (x, y) = (*coord.nth(0), *coord.nth(1));
let (x1, x2, x3) = (*v1.nth(0), *v2.nth(0), *v3.nth(0));
let (y1, y2, y3) = (*v1.nth(1), *v2.nth(1), *v3.nth(1));
let det = (y2 - y3) * (x1 - x3) + (x3 - x2) * (y1 - y3);
let lambda1 = ((y2 - y3) * (x - x3) + (x3 - x2) * (y - y3)) / det;
let lambda2 = ((y3 - y1) * (x - x3) + (x1 - x3) * (y - y3)) / det;
let lambda3 = one::<V::Scalar>() - lambda1 - lambda2;
Point3::new(lambda1, lambda2, lambda3)
}
}
impl <V> SpatialObject for SimpleTriangle<V> where V: TwoDimensional, V::Scalar: SpadeFloat {
type Point = V;
fn mbr(&self) -> BoundingRect<V> {
let mut result = BoundingRect::from_corners(&self.v0, &self.v1);
result.add_point(self.v2.clone());
result
}
fn distance2(&self, point: &V) -> V::Scalar {
let ordered_ccw = TrivialKernel::is_ordered_ccw(
&self.v0, &self.v1, &self.v2);
for i in 0 .. 3 {
let edge = SimpleEdge::new(self.vertices()[i].clone(),
self.vertices()[(i + 1) % 3].clone());
if edge.side_query::<TrivialKernel>(point).is_on_right_side() == ordered_ccw {
return edge.distance2(point);
}
}
zero()
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord, Hash)]
#[cfg_attr(feature = "serde_serialize", derive(Serialize, Deserialize))]
#[cfg_attr(feature = "serde_serialize", serde(bound(serialize="V: Serialize, V::Scalar: Serialize", deserialize="V: Deserialize<'de>, V::Scalar: Deserialize<'de>")))]
pub struct SimpleCircle<V: PointN> {
pub center: V,
pub radius: V::Scalar,
}
impl <V> SimpleCircle<V> where V: PointN, V::Scalar: SpadeFloat {
pub fn new(center: V, radius: V::Scalar) -> SimpleCircle<V> {
SimpleCircle {
center: center,
radius: radius,
}
}
}
impl <V> SpatialObject for SimpleCircle<V> where V: PointN, V::Scalar: SpadeFloat {
type Point = V;
fn mbr(&self) -> BoundingRect<V> {
let r = V::from_value(self.radius);
BoundingRect::from_corners(&self.center.sub(&r), &self.center.add(&r))
}
fn distance2(&self, point: &V) -> V::Scalar {
let d2 = point.sub(&self.center).length2();
let dist = (d2.sqrt() - self.radius).max(zero());
dist * dist
}
fn contains(&self, point: &V) -> bool {
let d2 = point.sub(&self.center).length2();
let r2 = self.radius * self.radius;
d2 <= r2
}
}
#[cfg(test)]
mod test {
use super::{SimpleEdge, SimpleTriangle, SimpleCircle};
use traits::SpatialObject;
use kernels::{TrivialKernel, FloatKernel};
use cgmath::{Point2, Point3};
#[test]
fn test_edge_distance() {
let e = SimpleEdge::new(Point2::new(0f32, 0.), Point2::new(1., 1.));
relative_eq!(e.distance2(&Point2::new(1.0, 0.0)), 0.5);
relative_eq!(e.distance2(&Point2::new(0.0, 1.)), 0.5);
relative_eq!(e.distance2(&Point2::new(-1.0, -1.0)), 2.0);
relative_eq!(e.distance2(&Point2::new(2.0, 2.0)), 2.0);
}
#[test]
fn test_edge_side() {
let e = SimpleEdge::new(Point2::new(0f32, 0.), Point2::new(1., 1.));
assert!(e.side_query::<TrivialKernel>(&Point2::new(1.0, 0.0)).is_on_right_side());
assert!(e.side_query::<TrivialKernel>(&Point2::new(0.0, 1.0)).is_on_left_side());
assert!(e.side_query::<TrivialKernel>(&Point2::new(0.5, 0.5)).is_on_line());
}
#[test]
fn test_intersects_middle() {
let e1 = SimpleEdge::new(Point2::new(0f32, 0f32), Point2::new(5f32, 5f32));
let e2 = SimpleEdge::new(Point2::new(-1.5, 1.), Point2::new(1.0, -1.5));
let e3 = SimpleEdge::new(Point2::new(0.5, 4.), Point2::new(0.5, -4.));
assert!(!e1.intersects_edge_non_collinear::<TrivialKernel>(&e2));
assert!(!e2.intersects_edge_non_collinear::<TrivialKernel>(&e1));
assert!(e1.intersects_edge_non_collinear::<TrivialKernel>(&e3));
assert!(e3.intersects_edge_non_collinear::<TrivialKernel>(&e1));
assert!(e2.intersects_edge_non_collinear::<TrivialKernel>(&e3));
assert!(e3.intersects_edge_non_collinear::<TrivialKernel>(&e2));
}
#[test]
fn test_intersects_end_points() {
let e1 = SimpleEdge::new(Point2::new(0.33f64, 0.33f64), Point2::new(1.0, 0.0));
let e2 = SimpleEdge::new(Point2::new(0.33, -1.0), Point2::new(0.33, 1.0));
assert!(e1.intersects_edge_non_collinear::<FloatKernel>(&e2));
assert!(e2.intersects_edge_non_collinear::<FloatKernel>(&e1));
let e3 = SimpleEdge::new(Point2::new(0.0, -1.0), Point2::new(2.0, 1.0));
assert!(e1.intersects_edge_non_collinear::<FloatKernel>(&e3));
assert!(e3.intersects_edge_non_collinear::<FloatKernel>(&e1));
let e4 = SimpleEdge::new(Point2::new(0.33, 0.33), Point2::new(0.0, 2.0));
assert!(e1.intersects_edge_non_collinear::<FloatKernel>(&e4));
assert!(e4.intersects_edge_non_collinear::<FloatKernel>(&e1));
}
#[test]
#[should_panic]
fn test_collinear_fail() {
let e1 = SimpleEdge::new(Point2::new(1.0, 2.0), Point2::new(3.0, 3.0));
let e2 = SimpleEdge::new(Point2::new(-1.0, 1.0), Point2::new(-3.0, 0.0));
e1.intersects_edge_non_collinear::<FloatKernel>(&e2);
}
#[test]
fn test_triangle_distance() {
let v1 = Point2::new(0f32, 0.);
let v2 = Point2::new(1., 0.);
let v3 = Point2::new(0., 1.);
let t = SimpleTriangle::new(v1, v2, v3);
assert_eq!(t.distance2(&Point2::new(0.25, 0.25)), 0.);
relative_eq!(t.distance2(&Point2::new(-1., -1.)), 2.);
relative_eq!(t.distance2(&Point2::new(0., -1.)), 1.);
relative_eq!(t.distance2(&Point2::new(-1., 0.)), 1.);
relative_eq!(t.distance2(&Point2::new(1., 1.)), 0.5);
relative_eq!(t.distance2(&Point2::new(0.5, 0.5)), 0.0);
assert!(t.distance2(&Point2::new(0.6, 0.6)) > 0.001);
}
#[test]
fn test_circle_distance() {
let o = Point2::new(0f32, 0.);
let c = SimpleCircle::new(o, 1.0);
let p1 = Point2::new(2., 0.);
let p2 = Point2::new(0., 2.);
let p3 = Point2::new(3., 4.);
assert_eq!(c.distance2(&p1), 1.0);
assert_eq!(c.distance2(&p2), 1.0);
assert_eq!(c.distance2(&p3), 16.0);
let o = Point3::new(0f32, 0., 0.);
let c = SimpleCircle::new(o, 1.0);
let p1 = Point3::new(2., 0., 0.);
let p2 = Point3::new(0., 2., 0.);
let p3 = Point3::new(0., 0., 2.);
assert_eq!(c.distance2(&p1), 1.0);
assert_eq!(c.distance2(&p2), 1.0);
assert_eq!(c.distance2(&p3), 1.0);
assert_eq!(c.contains(&p1), false);
assert_eq!(c.contains(&p2), false);
assert_eq!(c.contains(&p3), false);
}
}