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use std::collections::HashSet; use generational_arena::Arena; pub use generational_arena::Index; pub use node::Node; use crate::geometry::{ IntoPoint, IntoRegion, LineSegment, Point, Region, Shape, Shapelike, ShapelikeError, }; mod node; pub mod rendering; #[cfg(test)] mod tests; #[derive(Debug)] pub struct RTree<ND> { /// Nodes are stored in a generational arena. nodes: Arena<Node<ND>>, /// The index of the root node of this tree. root: Index, /// The minimum number of children a node can have min_children: usize, /// The maximum number of children a node can have max_children: usize, } impl<ND> RTree<ND> { /// Creates a new [`RTree`] with the given number of dimensions. /// /// # Example /// ```rust /// use spaceindex::rtree::RTree; /// /// let mut tree = RTree::new(2); /// tree.insert(((0.0, 0.0), (2.0, 4.0)), 1); /// /// # tree.validate_consistency(); /// ``` pub fn new(dimension: usize) -> Self { let node = Node::new_internal_node(Region::infinite(dimension), None); let mut nodes = Arena::new(); let root_index = nodes.insert(node); // TODO: figure out a better way to pass through min/max children here (maybe some sort of builder?) Self { nodes, root: root_index, min_children: 2, max_children: 8, } } /// Attempts to insert a given object into the tree. /// /// # Errors /// This function will return an error if `region` does not have the same dimension as this tree. /// /// # Example /// ```rust /// use spaceindex::rtree::RTree; /// /// let mut tree = RTree::new(2); /// tree.insert(((-1.0, 0.0), (3.0, 3.0)), 0); /// /// # tree.validate_consistency(); /// ``` pub fn insert<'a, IR: IntoRegion<'a>>( &mut self, region: IR, data: ND, ) -> Result<(), ShapelikeError> { let region = region.into_region().into_owned(); // If we only have the root node, then set the MBR of the root node to be our input region. if self.nodes.len() == 1 { // This call is fine because the root node currently has no children. self.get_node_mut(self.root) .set_minimum_bounding_region_unsafe(region.clone()); } else { // Otherwise extend the MBR of the root node by the input region. // This call is fine because the root node has no parents, so we don't need to // worry about having inconsistent minimum bounding regions. self.get_node_mut(self.root).combine_region_unsafe(®ion); } // The internal `root` node always contains everything. self.insert_at_node(region, data, self.root) } /// Inserts a node with data `data` into the tree at the given index. This function is unsafe /// as using it incorrectly can use to inconsistent data. A key assumption here is that /// `region` must be contained in the minimum bounding region of the node corresponding to `index`. fn _insert(&mut self, region: Region, data: ND, index: Index) { // Parent node should always contain the input region assert_eq!( self.nodes[index].get_region().contains_region(®ion), Ok(true) ); // add a new leaf as a child of this node let leaf_node = Node::new_leaf(region, data, Some(index)); let leaf_index = self.nodes.insert(leaf_node); // This call is safe as `leaf_index` has their parent attribute set to `Some(index)`, i.e. // the index of the current node, and the child node is contained in this tree. self.get_node_mut(index).add_child_unsafe(leaf_index); // If this node node has too many children, split it. if self.get_node(index).child_count() >= self.max_children { self.split_node(index); } } /// Recursively searches for the internal node whose minimum bounding region contains `region`. fn insert_at_node( &mut self, region: Region, data: ND, index: Index, ) -> Result<(), ShapelikeError> { // current node under consideration let node = &self.nodes[index]; // If we've reached a node with leaf children, insert here. if self.has_child_leaf(index) || !node.has_children() { // If we've reached a leaf node, insert this as a leaf of the parent // This call is safe as `region` is guaranteed to be contained in the minimum // bounding region of this node. self._insert(region, data, index); return Ok(()); } // Does any child of this node have an MBR containing our input region? let mut child_containing_region = None; 'mbr_search: for (child_index, child_node) in self.child_iter(index) { if child_node.get_region().contains_region(®ion)? { child_containing_region = Some(child_index); break 'mbr_search; } } // If we found a child node containing our region, recurse into that node if let Some(child_index) = child_containing_region { return self.insert_at_node(region, data, child_index); } // Otherwise there is no child MBR containing our input `region`. Thus find // the bounding box in this node such that enlarging it to contain // `minimum_bounding_region` will add the least amount of area. if let Some((_, combined_region, child_index)) = self .child_iter(index) .map(|(child_index, child_node)| { let initial_area = child_node.get_region().get_area(); // TODO: figure out a better error handling path here (perhaps use `filter_map`) let combined_region = child_node .get_region() .combine_region(®ion) .expect("Failed to combine regions"); ( combined_region.get_area() - initial_area, combined_region, child_index, ) }) .min_by(|(left_change, _, _), (right_change, _, _)| { // TODO: this should be fine, but worth investigating. f64::partial_cmp(left_change, right_change).unwrap() }) { // Enlarge `child_index`'s bounding box. This call is safe as `combined_region` // is enlarged from the MBR of the child node. self.get_node_mut(child_index) .set_minimum_bounding_region_unsafe(combined_region); // Since the enlarged bounding box now contains our object, recurse into that subtree return self.insert_at_node(region, data, child_index); } panic!("something weird happened"); } /// Given a set of nodes, finds the pair of nodes whose combined bounding box is /// the worst. To be concrete, we find the pair whose combined bounding box /// has the maximum difference to the sum of the areas of the bounding boxes /// for the original two nodes. fn find_worst_pair(&self, leaves: &[Index]) -> (usize, usize) { // This would be silly. debug_assert!(leaves.len() >= 2); let mut worst_pair = None; let mut worst_area = std::f64::MIN; // find the two leaves of this node that would be the most terrible together for (l1_index, node1) in leaves.iter().enumerate() { let r1 = &self.nodes[*node1].get_region(); let a1 = r1.get_area(); for (l2_index, node2) in leaves.iter().enumerate().skip(l1_index + 1) { let r2 = &self.nodes[*node2].get_region(); let a2 = r2.get_area(); // combine these two regions together let combined_region = r1.combine_region(r2).expect("failed to combine regions"); let combined_area = combined_region.get_area() - a1 - a2; if combined_area > worst_area { worst_pair = Some((l1_index, l2_index)); worst_area = combined_area; } } } worst_pair.unwrap() } /// Splits a vector of nodes into two groups using the QuadraticSplit algorithm. fn quadratic_partition( &self, children: Vec<Index>, ) -> (Vec<Index>, Vec<Index>, Region, Region) { let (ix1, ix2) = self.find_worst_pair(&children); let mut unpicked_children: HashSet<usize> = (0..children.len()).collect(); unpicked_children.remove(&ix1); unpicked_children.remove(&ix2); // Keep track of nodes in the first group let mut group1 = Vec::with_capacity(self.max_children - self.min_children); group1.push(ix1); // Keep track of the minimum bounding regions for the first and second group let mut group1_mbr = self.nodes[children[ix1]].get_region().clone(); let mut group2_mbr = self.nodes[children[ix2]].get_region().clone(); // Partition the nodes into two groups. The basic strategy is that at each stepp // we find the unpicked node // If one of the groups gets too large, stop. while !unpicked_children.is_empty() && group1.len() < self.max_children - self.min_children && (children.len() - group1.len() - unpicked_children.len()) < self.max_children - self.min_children { let mut best_d = std::f64::MAX; let mut best_index = None; for &index in unpicked_children.iter() { let g1r = group1_mbr .combine_region(self.nodes[children[index]].get_region()) .expect("failed to combine leaves"); let g2r = group2_mbr .combine_region(self.nodes[children[index]].get_region()) .expect("failed to combine leaves"); let d1 = g1r.get_area() - group1_mbr.get_area(); let d2 = g2r.get_area() - group2_mbr.get_area(); if d1 < d2 && d1 < best_d { best_index = Some((index, 1)); best_d = d1; } else if d2 < d1 && d2 < best_d { best_index = Some((index, 2)); best_d = d2; } else if (d1 - d2).abs() < std::f64::EPSILON && d1 < best_d { // in case of ties, assign to MBR with smallest area if group1_mbr.get_area() < group2_mbr.get_area() { best_index = Some((index, 1)); } else { best_index = Some((index, 2)); } best_d = d1; } } let (best_index, side) = best_index.unwrap(); unpicked_children.remove(&best_index); if side == 1 { // add to group 1 group1.push(best_index); group1_mbr.combine_region_in_place(self.nodes[children[best_index]].get_region()); } else { group2_mbr.combine_region_in_place(self.nodes[children[best_index]].get_region()); } } if !unpicked_children.is_empty() { if group1.len() < self.min_children { // rest of the unpicked children go in group 1 for child_index in unpicked_children { group1_mbr .combine_region_in_place(self.nodes[children[child_index]].get_region()); group1.push(child_index); } } else { // rest of the unpicked children go in group 2 for child_index in unpicked_children { group2_mbr .combine_region_in_place(self.nodes[children[child_index]].get_region()); } } } let (group1, group2) = Self::assemble(children, group1.into_iter().collect()); (group1, group2, group1_mbr, group2_mbr) } /// Splits a vector `v` into two vectors, with the first vector containing all elements /// of `v` whose indexes are in `left_indexes`, and the second vector containing the rest. fn assemble<S>(v: Vec<S>, left_indexes: HashSet<usize>) -> (Vec<S>, Vec<S>) { let mut left = Vec::with_capacity(left_indexes.len()); let mut right = Vec::with_capacity(v.len() - left_indexes.len()); for (index, vs) in v.into_iter().enumerate() { if left_indexes.contains(&index) { left.push(vs); } else { right.push(vs); } } (left, right) } /// Collects an iterator of children into the `children` vec of the node corresponding to `index`, /// ensuring that the `parent` attribute of the corresponding node in the tree is set appropriately. /// /// # Panics /// This function will panic if: /// - The node correspoding to `index` already has children, or /// - `index` does not refer to a node in `self`, or /// - Any index in `children` does not refer to a node in `self`. /// - `index` appears in `children` /// - Every child of `index` has its parent set to `Some(index)`. pub(crate) fn set_children_safe( &mut self, index: Index, children: impl IntoIterator<Item = Index>, ) { // Make sure we don't have any children assert!(!self.get_node(index).has_children()); // Make sure `index` exists in our tree assert!(self.nodes.contains(index)); for child_index in children { self.get_node_mut(child_index).set_parent(index); // This call is fine because `child_index` refers to a node in this tree whose parent // attribute is set to `Some(index)`, as required. self.get_node_mut(index).add_child_unsafe(child_index); } } /// Splits the overfull node corresponding to `index`. fn split_node(&mut self, index: Index) { // Get all of the children of the current node let children = self.get_node_mut(index).clear_children(); // Partition the leave indexes using the QuadraticSplit strategy let (left, right, left_mbr, right_mbr) = self.quadratic_partition(children); // check that everything has the correct size debug_assert!(left.len() >= self.min_children); debug_assert!(right.len() >= self.min_children); // If we're splitting the root node, collect all children of the root node into two groups // which will be our new root children. // // root => root // / | \ / \ // / | \ left right // if index == self.root { // insert a new left node let left_node = Node::new_internal_node(left_mbr, Some(index)); let left_index = self.nodes.insert(left_node); self.set_children_safe(left_index, left); // insert a new right node let right_node = Node::new_internal_node(right_mbr, Some(index)); let right_index = self.nodes.insert(right_node); self.set_children_safe(right_index, right); // Add the left and right nodes as children of the current node. // This call is safe because: // - The current node has no children, // - The nodes corresponding to `left_index` and `right_index` both have their `parent` // attribute set to `Some(index)`, i.e. the index of the current node. self.get_node_mut(index) .set_children_unsafe(vec![left_index, right_index]); } else { // Otherwise we apply the transformation: // // parent parent // | / \ // node => node right // / | \ / \ / \ // / | \ / \ / \ // let parent = self.get_node(index).get_parent().unwrap(); // the current node will become our new left node let left_node = self.get_node_mut(index); // This is safe as `left_node` has no children, and all of the children // in `left` already have their parent attribute set to `Some(index)`. // Finally, all of the children are contained in `left_mbr` by its construction. left_node.set_minimum_bounding_region_unsafe(left_mbr); left_node.set_children_unsafe(left); // make a new empty right node let right_index = self .nodes .insert(Node::new_internal_node(right_mbr, Some(parent))); // add the right as children (safely) of the right node self.set_children_safe(right_index, right.iter().cloned()); // This call is fine here because `right_index` refers to a node in this tree // whose parent attribute is set to `Some(parent)`. self.get_node_mut(parent).add_child_unsafe(right_index); if self.nodes[parent].child_count() >= self.max_children { self.split_node(parent); } } } /// Validates the consistency of the tree. In particular, this function checks that: /// /// - Every child is contained in the minimum bounding region of its parent, and /// - The total number of descendants of the root node is equal to the number /// of nodes in the tree minus one. pub fn validate_consistency(&self) { let mut node_counter = 0; self._validate_consistency(self.root, &mut node_counter); // check we have the expected number of nodes. assert_eq!(node_counter, self.nodes.len()); } /// Recursively validates that the children of each node are contained in the MBR /// of their parent. fn _validate_consistency(&self, index: Index, node_counter: &mut usize) { let node = &self.nodes[index]; // increment the node counter *node_counter += 1; for (_, child_node) in self.child_iter(index) { // are all children of this node contained in the MBR of this node? assert_eq!( node.get_region().contains_region(child_node.get_region()), Ok(true) ); // does every child have its parent attribute set correctly? assert_eq!(child_node.get_parent(), Some(index)); } // validate all children of this node for child_index in node.child_index_iter() { self._validate_consistency(child_index, node_counter); } } /// Returns an iterator of pairs `(Index, &Node)` of children of the node corresponding to the /// given `index`. /// /// # Panics /// This function will panic if `index` does not refer to a node in this tree. #[inline(always)] fn child_iter(&self, index: Index) -> impl Iterator<Item = (Index, &Node<ND>)> + '_ { self.nodes[index] .child_index_iter() .map(move |index| (index, self.get_node(index))) } /// Returns a reference to the [`Node`] with index `index`. /// /// # Panics /// This function will panic if `index` does not refer to a node in this tree. #[inline(always)] pub fn get_node(&self, index: Index) -> &Node<ND> { &self.nodes[index] } /// Returns a mutable reference to the [`Node`] with index `index. /// /// # Panics /// This function will panic if `index` does not refer to a node in this tree. #[inline(always)] pub fn get_node_mut(&mut self, index: Index) -> &mut Node<ND> { &mut self.nodes[index] } /// Returns a reference to the root [`Node`] in this tree. #[inline(always)] pub fn root_node(&self) -> &Node<ND> { &self.nodes[self.root] } /// Returns the index of the root node in this tree. #[inline(always)] pub fn root_index(&self) -> Index { self.root } /// Returns a vector of pairs `(Index, Index)` corresponding to all edges in this tree. /// The edges are always of the form `(Parent, Child)`. #[cfg(feature = "graphviz")] #[inline(always)] fn collect_edges(&self) -> Vec<(Index, Index)> { // collect all edges in the tree let mut edges = Vec::new(); self._collect_edges(&mut edges, self.root); edges } /// Recursively extends `buffer` with all children of the given node. #[inline(always)] fn _collect_edges(&self, buffer: &mut Vec<(Index, Index)>, index: Index) { // extend buffer with all edges from the current node let node = self.get_node(index); for child_index in node.child_index_iter() { buffer.push((index, child_index)); self._collect_edges(buffer, child_index); } } /// Returns `true` if any direct child of this node is a leaf node, `false` otherwise. #[inline(always)] fn has_child_leaf(&self, index: Index) -> bool { for (_, child_node) in self.child_iter(index) { if child_node.is_leaf() { return true; } } false } /// Returns a `Vec<Index>` of those elements in the tree whose bounding box contains the /// minimum bounding box of the input `shape`. #[inline(always)] pub fn shape_lookup(&self, shape: &Shape) -> Vec<Index> { match shape { Shape::Point(point) => self._point_lookup(point), Shape::LineSegment(line) => self.line_lookup(line), Shape::Region(region) => self._region_lookup(region), } } /// Searches the tree for any leaves containing the input shape `shape`. /// `pred` should be a function `Fn(shape: &S, region: &Region) -> bool` indicating whether /// whether we should recurse into `region`. Some examples of `pred` could be: /// - Check whether `shape` is contained in region, /// - Check whether `shape` and `region` overlap fn _lookup<S, F: Fn(&S, &Region) -> bool>( &self, shape: &S, pred: F, index: Index, ) -> Vec<Index> { let mut hits = Vec::new(); let mut work_queue = vec![index]; 'work_loop: while let Some(index) = work_queue.pop() { let node = self.get_node(index); // If we're at a leaf node, then add it to our hits vector. if node.is_leaf() { hits.push(index); continue 'work_loop; } // Otherwise iterate over the children of this node, extending `work_queue` // by any children where `pref` whose bounding box contains region`. for (child_index, child_node) in self.child_iter(index) { if pred(shape, child_node.get_region()) { work_queue.push(child_index); } } } hits } /// Returns a `Vec<Index>` of those regions in the tree containing the given point `point`. /// /// # Example /// ```rust /// use spaceindex::rtree::RTree; /// /// let mut tree = RTree::new(2); /// /// // insert a couple of regions /// tree.insert(((0.0, 0.0), (2.0, 2.0)), ()); /// tree.insert(((1.0, 0.0), (3.0, 3.0)), ()); /// /// // Both rectangles contain the point (1.0, 1.0) /// assert_eq!(tree.point_lookup((1.0, 1.0)).len(), 2); /// /// // No rectangle should contain the point (-1.0, 0.0) /// assert!(tree.point_lookup((-1.0, 0.0)).is_empty()); /// /// // Only one hit for (0.5, 0.5) /// assert_eq!(tree.point_lookup((0.5, 0.5)).len(), 1); /// /// // Two hits at (2.0, 2.0) /// assert_eq!(tree.point_lookup((2.0, 2.0)).len(), 2); /// /// // Only one hit at (2.5, 2.5) /// assert_eq!(tree.point_lookup((2.5, 2.5)).len(), 1); /// ``` #[inline(always)] pub fn point_lookup<IP: IntoPoint>(&self, point: IP) -> Vec<Index> { self._point_lookup(&point.into_pt()) } #[inline(always)] fn _point_lookup(&self, point: &Point) -> Vec<Index> { self._lookup( point, |point, child_region| child_region.contains_point(point).unwrap(), self.root, ) } /// Returns a `Vec<Index>` of those elements in the tree whose minimum bounding box /// intersects the given region. /// /// # Example /// ```rust /// use spaceindex::rtree::RTree; /// /// let mut tree = RTree::new(2); /// /// // insert a couple of regions /// tree.insert(((0.0, 0.0), (5.0, 5.0)), ()); /// tree.insert(((-1.0, 1.0), (1.0, 3.0)), ()); /// /// // Nothing should intersect with the box ((-3.0, 0.0), (-2.0, 2.0)) /// assert!(tree.region_intersection_lookup(((-3.0, 0.0), (-2.0, 2.0))).is_empty()); /// /// // The region ((-3.0, 0.0), (-0.5, 4.0)) should intersect the second region. /// assert_eq!(tree.region_intersection_lookup(((-3.0, 0.0), (-0.5, 4.0))).len(), 1); /// /// // The skinny box ((-2.0, 1.5), (8.0, 1.5)) should intersect both regions. /// assert_eq!(tree.region_intersection_lookup(((-2.0, 1.5), (8.0, 1.5))).len(), 2); /// /// // The region ((3.0, 2.0), (4.0, 4.0)) should only intersect the first region. /// assert_eq!(tree.region_intersection_lookup(((3.0, 2.0), (4.0, 4.0))).len(), 1); /// # tree.validate_consistency(); /// ``` #[inline(always)] pub fn region_intersection_lookup<'a, IC: IntoRegion<'a>>(&self, region: IC) -> Vec<Index> { self._region_intersection_lookup(®ion.into_region()) } #[inline(always)] fn _region_intersection_lookup(&self, region: &Region) -> Vec<Index> { self._lookup( region, |region, child_region| child_region.intersects_region(region).unwrap(), self.root, ) } /// Returns a `Vec<Index>` of those elements in the tree whose minimum bounding box /// contains the given region. /// /// # Example /// ```rust /// use spaceindex::rtree::RTree; /// /// let mut tree = RTree::new(2); /// /// // insert a couple of regions /// tree.insert(((0.0, 0.0), (2.0, 2.0)), ()); /// tree.insert(((1.0, 0.0), (3.0, 3.0)), ()); /// /// // Both regions contain the box ((1.25, 1.0), (1.75, 1.75)) /// assert_eq!(tree.region_lookup(((1.25, 1.0), (1.75, 1.75))).len(), 2); /// /// // While the box ((-0.5, -0.5), (0.5, 0.5)) does intersect our first region, /// // it is not contained in any region, so we should get no results. /// assert!(tree.region_lookup(((-0.5, -0.5), (0.5, 0.5))).is_empty()); /// /// /// The box ((0.0, 0.5), (0.75, 1.99)) is only contained in the first region. /// assert_eq!(tree.region_lookup(((0.0, 0.5), (0.75, 1.99))).len(), 1); /// # tree.validate_consistency(); /// ``` #[inline(always)] pub fn region_lookup<'a, IC: IntoRegion<'a>>(&self, region: IC) -> Vec<Index> { self._region_lookup(®ion.into_region()) } #[inline(always)] fn _region_lookup(&self, region: &Region) -> Vec<Index> { self._lookup( region, |region, child_region| child_region.contains_region(region).unwrap(), self.root, ) } /// Returns a `Vec<Index>` of those elements in the tree whose minimum bounding box /// contains the given line. #[inline(always)] pub fn line_lookup(&self, line: &LineSegment) -> Vec<Index> { let minimum_bounding_region = line.get_min_bounding_region(); self.region_lookup(minimum_bounding_region) } }