[][src]Enum spacebattleship::game::simple::Player

pub enum Player {
    P1,
    P2,
}

Player ID for the simple game. Either P1 or P2.

Variants

P1
P2

Implementations

impl Player[src]

pub fn opponent(self) -> Self[src]

Get the oponent of this player.

Trait Implementations

impl Clone for Player[src]

impl Copy for Player[src]

impl Debug for Player[src]

impl Eq for Player[src]

impl Hash for Player[src]

impl PartialEq<Player> for Player[src]

impl StructuralEq for Player[src]

impl StructuralPartialEq for Player[src]

Auto Trait Implementations

impl RefUnwindSafe for Player

impl Send for Player

impl Sync for Player

impl Unpin for Player

impl UnwindSafe for Player

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> PlayerId for T where
    T: Clone + Eq + Debug + Hash
[src]

impl<T> ShipId for T where
    T: Clone + Eq + Debug + Hash
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.