make cli gen
merge pallet
cli related lib/fns, split, carve, etc
scripting language
delete color space subcrate
freaking get color working
just get basic stuff
shapes
// wedges
// spikes, oblique
// cylinders, oblique?
arches
// spheres
// prysms, oblique?
// truncated prisms? (O_O) just do custom top/bottom plane and trust(tm) the user
wait just do clip tool
// frustum (sphere layer)
stellation?
how tf find center of plane?
complex shapes
stars pyrism
gears (O_O)
wireframe
helix (single)
extended high face count shapes
entities
GET BASIC PROC GEN
just make rooms in 2d
hmm need carving
carving
wall: group of 2d regions?/solids
can carve away windows/attached rooms
general splitting
ideas
config for decor/geometry/contraints
only 1 bike shop per 3000 units or whatever
1 bridge/crensdo
config files for games, make payload/l4d2/koth.
flow
create flow from all team spawns (edges = zombies) to other team spawns and objectives
prune/dont allow too far areas
replace straight areas or add junk
make dead ends, loops
what if there was a party/goof off area in orange, in dead space or N/S
or some more sideways, 5 lines, wobbly asdnjasdn idk stuff
sniper spots/engie spots
class specific spawn points
pvs?
mindfull of sniper sightlines
dont make too big for lag (orange renders the whole dang map)
horizontal hint for common roof height and notable walls
node/region based generation
you make biggest rooms/regions and fills the rest
Astar with randomization?
decor
decals, smoke, fog, sound, env sound, speech target stuff
orator, cutscrense, choreography
skybox clouds, smoke, fire
music theme
wind
PAPERS BLOWING WOULD BE AMAZING
general decider/constrainer
weighted based on all
forest + spooky + alone sum score, choose random then
urban = 25% e1m1 or 50% urban or 25% normal
swamp = swamp fever or spooky
forest = spooky
rarity?