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extern crate libsoundio_sys as raw; use super::backend::*; use super::device::*; use super::error::*; use std::marker::PhantomData; use std::os::raw::{c_char, c_int}; /// `Context` represents the libsoundio library context. /// /// It must be created using `Context::new()` before most operations can be done and you /// generally will only have one context object per app. /// /// The underlying C struct is destroyed (and the backend is disconnected) when this object /// is dropped, which means that it must outlive all the Devices it creates. This is /// enforced via the lifetime system. /// /// # Examples /// /// ``` /// let mut ctx = soundio::Context::new(); /// ``` pub struct Context<'a> { /// The soundio library instance. soundio: *mut raw::SoundIo, /// The app name, used by some backends. app_name: String, /// The optional callbacks. They are boxed so that we can take a raw pointer /// to the heap object and give use it as `void* userdata`. userdata: Box<ContextUserData<'a>>, } // The callbacks required for a context are stored in this object. pub struct ContextUserData<'a> { backend_disconnect_callback: Option<Box<dyn FnMut(Error) + 'a>>, devices_change_callback: Option<Box<dyn FnMut() + 'a>>, events_signal_callback: Option<Box<dyn FnMut() + 'a>>, } // See `Context::new_with_callbacks()`. extern "C" fn on_backend_disconnect(sio: *mut raw::SoundIo, err: c_int) { let err = Error::from(err); // Use sio.userdata to get a reference to the ContextUserData object. let raw_userdata_pointer = unsafe { (*sio).userdata as *mut ContextUserData }; let userdata = unsafe { &mut (*raw_userdata_pointer) }; if let Some(ref mut cb) = userdata.backend_disconnect_callback { cb(err); } else { // Hmm I decided to replicate the libsoundio behaviour. panic!("Backend disconnected: {}", err); } } // See `Context::new_with_callbacks()`. extern "C" fn on_devices_change(sio: *mut raw::SoundIo) { // Use sio.userdata to get a reference to the ContextUserData object. let raw_userdata_pointer = unsafe { (*sio).userdata as *mut ContextUserData }; let userdata = unsafe { &mut (*raw_userdata_pointer) }; if let Some(ref mut cb) = userdata.devices_change_callback { cb(); } else { println!("Devices changed"); } } // See `Context::new_with_callbacks()`. extern "C" fn on_events_signal(sio: *mut raw::SoundIo) { // Use sio.userdata to get a reference to the ContextUserData object. let raw_userdata_pointer = unsafe { (*sio).userdata as *mut ContextUserData }; let userdata = unsafe { &mut (*raw_userdata_pointer) }; if let Some(ref mut cb) = userdata.events_signal_callback { cb(); } } /// Optional real time priority warning callback. /// /// This callback is fired when making thread real-time priority failed. The default /// callback action prints a message instructing the user how to configure their /// system to allow real-time priority threads. The message is printed to stderr /// and is only printed once. /// /// Because the callback doesn't take any `void* userdata` parameters /// I can't see an easy way to integrate it into the Rust API, so I have chosen /// to just use the default function. In otherwords the callback here is not used. #[allow(dead_code)] extern "C" fn emit_rtprio_warning() {} impl<'a> Context<'a> { /// Create a new libsoundio context. /// /// This panics if libsoundio fails to create the context object. This only happens due to out-of-memory conditions /// and Rust also panics (aborts actually) under those conditions in the standard library so this behaviour seemed acceptable. /// /// You can create multiple `Context` instances to connect to multiple backends. /// /// # Examples /// /// ``` /// let mut ctx = soundio::Context::new(); /// ``` pub fn new() -> Context<'a> { let soundio = unsafe { raw::soundio_create() }; if soundio.is_null() { panic!("soundio_create() failed (out of memory)."); } let mut context = Context { soundio, // The default name in libsoundio is "SoundIo". We replicate that here for `Context::app_name()`. app_name: "SoundIo".to_string(), userdata: Box::new(ContextUserData { backend_disconnect_callback: None, devices_change_callback: None, events_signal_callback: None, }), }; // Note that libsoundio's default on_backend_disconnect() handler panics! // That may actually be reasonable behaviour. I'm not sure under which conditions // disconnects occur. unsafe { (*context.soundio).on_backend_disconnect = Some(on_backend_disconnect); (*context.soundio).on_devices_change = Some(on_devices_change); (*context.soundio).on_events_signal = Some(on_events_signal); // (*context.soundio).app_name is already set by default to point to a static C string "SoundIo". // This callback is not used - see its documentation for more information. // (*context.soundio).emit_rtprio_warning = emit_rtprio_warning as *mut _; // Save a reference here so that we can have user-defined callbacks. (*context.soundio).userdata = context.userdata.as_mut() as *mut ContextUserData as *mut _; } context } /// Create a new libsoundio context with some callbacks specified. /// /// This is the same as `Context::new()` but allows you to specify the following optional callbacks. /// /// ## `backend_disconnect_callback` /// /// This is called when the backend disconnects. For example, /// when the JACK server shuts down. When this happens, listing devices /// and opening streams will always fail with /// `Error::BackendDisconnected`. This callback is only called during a /// call to `Context::flush_events()` or `Context::wait_events()`. /// If you do not supply a callback, the default will panic /// with an error message. This callback is also called when the thread /// that retrieves device information runs into an unrecoverable condition /// such as running out of memory. /// /// The possible errors passed to the callback are: /// /// * `Error::BackendDisconnected` /// * `Error::NoMem` /// * `Error::SystemResources` /// * `Error::ErrorOpeningDevice - unexpected problem accessing device information /// /// ## `devices_change_callback` /// /// This is called when the list of devices change. It is only called during a call /// to `Context::flush_events()` or `Context::`wait_events()`. The default behaviour is /// to print "Devices changed" to the console, which you can disable by using an empty callback. /// /// ## `events_signal_callback` /// /// This is called from an unknown thread that you should not use /// to call any soundio functions. You may use this to signal a condition /// variable to wake up. It is called when `Context::wait_events()` would be woken up. /// /// # Examples /// /// ``` /// let backend_disconnect_callback = |err| { println!("Backend disconnected: {}", err); }; /// /// let mut ctx = soundio::Context::new_with_callbacks( /// Some(backend_disconnect_callback), /// None::<fn()>, /// None::<fn()>, /// ); /// ``` pub fn new_with_callbacks<BackendDisconnectCB, DevicesChangeCB, EventsSignalCB>( backend_disconnect_callback: Option<BackendDisconnectCB>, devices_change_callback: Option<DevicesChangeCB>, events_signal_callback: Option<EventsSignalCB>, ) -> Context<'a> where BackendDisconnectCB: 'a + FnMut(Error), DevicesChangeCB: 'a + FnMut(), EventsSignalCB: 'a + FnMut(), { // A set of function like `fn set_XX_callback(&mut self, ...` might be a nicer interface // but I am unsure about the safety implications. let mut context = Context::new(); if let Some(cb) = backend_disconnect_callback { context.userdata.backend_disconnect_callback = Some(Box::new(cb)); } if let Some(cb) = devices_change_callback { context.userdata.devices_change_callback = Some(Box::new(cb)); } if let Some(cb) = events_signal_callback { context.userdata.events_signal_callback = Some(Box::new(cb)); } context } /// Set the app name. This is shown in JACK and PulseAudio. Any colons are removed. The default is "SoundIo". /// /// This must be called before you connect to a backend. /// /// ``` /// let mut ctx = soundio::Context::new(); /// ctx.set_app_name("My App"); /// ``` pub fn set_app_name(&mut self, name: &str) { self.app_name = name.chars().filter(|&x| x != ':').collect(); unsafe { (*self.soundio).app_name = self.app_name.as_ptr() as *mut c_char; } } /// Get the app name previously set by `set_app_name()`. /// The default is "SoundIo". /// /// ``` /// let mut ctx = soundio::Context::new(); /// assert_eq!(ctx.app_name(), "SoundIo"); /// ctx.set_app_name(":::My App:::"); /// assert_eq!(ctx.app_name(), "My App"); /// ``` pub fn app_name(&self) -> String { self.app_name.clone() } /// Connect to the default backend, trying them in the order returned by `available_backends()`. /// It will fail with `Error::Invalid` if this instance is already connected to a backend. /// /// # Return Values /// /// * `soundio::Error::Invalid` if you are already connected. /// * `soundio::Error::NoMem` /// * `soundio::Error::SystemResources` /// * `soundio::Error::NoSuchClient` when JACK returns `JackNoSuchClient`. /// /// # Examples /// /// ``` /// let mut ctx = soundio::Context::new(); /// match ctx.connect() { /// Ok(()) => println!("Connected to {}", ctx.current_backend()), /// Err(e) => println!("Couldn't connect: {}", e), /// } /// ``` pub fn connect(&mut self) -> Result<()> { let ret = unsafe { raw::soundio_connect(self.soundio) }; match ret { 0 => { // Immediately flush events (see comment in connect_backend). self.flush_events(); Ok(()) } _ => Err(ret.into()), } } /// Connect to the specified backend. It will fail with `Error::Invalid` if this instance /// is already connected to a backend. /// /// # Return Values /// /// * `soundio::Error::Invalid` if you are already connected or the backend was invalid. /// * `soundio::Error::NoMem` /// * `soundio::Error::BackendUnavailable` if the backend was not compiled in. /// * `soundio::Error::SystemResources` /// * `soundio::Error::NoSuchClient` when JACK returns `JackNoSuchClient`. /// * `soundio::Error::InitAudioBackend` if the requested backend is not active. /// * `soundio::Error::BackendDisconnected` if the backend disconnected while connecting. See also [bug 103](https://github.com/andrewrk/libsoundio/issues/103) /// /// # Examples /// /// ``` /// let mut ctx = soundio::Context::new(); /// match ctx.connect_backend(soundio::Backend::Dummy) { /// Ok(()) => println!("Connected to dummy backend"), /// Err(e) => println!("Couldn't connect: {}", e), /// } /// ``` pub fn connect_backend(&mut self, backend: Backend) -> Result<()> { let ret = unsafe { raw::soundio_connect_backend(self.soundio, backend.into()) }; match ret { 0 => { // Immediately flush events in order to prevent race condition in libsoundio if // context is then destroyed. self.flush_events(); Ok(()) } _ => Err(ret.into()), } } /// Disconnect from the current backend. Does nothing if no backend is connected. /// It is usually not necessary to call this manually; the backend will disconnect /// automatically when `Context` is dropped. /// /// # Examples /// /// ``` /// let mut ctx = soundio::Context::new(); /// match ctx.connect() { /// Ok(()) => println!("Connected to {}", ctx.current_backend()), /// Err(e) => { println!("Couldn't connect: {}", e); return; }, /// } /// ctx.disconnect(); /// ``` pub fn disconnect(&mut self) { unsafe { raw::soundio_disconnect(self.soundio); } } /// Return the current `Backend`. /// /// If this `Context` isn't connected to any backend it returns `Backend::None`. /// /// # Examples /// /// ``` /// let mut ctx = soundio::Context::new(); /// match ctx.connect() { /// Ok(()) => println!("Connected to {}", ctx.current_backend()), /// Err(e) => println!("Couldn't connect: {}", e), /// } /// ``` pub fn current_backend(&self) -> Backend { unsafe { (*self.soundio).current_backend.into() } } /// Return a list of available backends on this system. /// /// # Examples /// /// ``` /// let mut ctx = soundio::Context::new(); /// println!("Available backends: {:?}", ctx.available_backends()); /// ``` pub fn available_backends(&self) -> Vec<Backend> { let count = unsafe { raw::soundio_backend_count(self.soundio) }; let mut backends = Vec::with_capacity(count as usize); for i in 0..count { backends.push(unsafe { raw::soundio_get_backend(self.soundio, i).into() }); } backends } /// Atomically update information for all connected devices. Note that calling /// this function merely flips a pointer; the actual work of collecting device /// information is done elsewhere. It is performant to call this function many /// times per second. /// /// When you call this, the following callbacks might be called: /// /// * `on_devices_change` /// * `on_backend_disconnect` /// /// The callbacks are specified in `Context::new_with_callbacks()`. This is the /// only time those callbacks can be called. /// /// This must be called from the same thread as the thread in which you call /// any function that gets an input or output device, count or index (e.g. /// `Context::default_input_device_index()`). /// /// Note that if you do not care about learning about updated devices, you /// can call this function only once ever and never call `Context::wait_events()`. pub fn flush_events(&self) { unsafe { raw::soundio_flush_events(self.soundio); } } /// This function calls `Context::flush_events()` then blocks until another event /// is ready or you call `wakeup`. Be ready for spurious wakeups. pub fn wait_events(&self) { unsafe { raw::soundio_wait_events(self.soundio); } } /// Wake up any other threads currently blocking in `Context::wait_events()`. /// /// In order to enable this functionality, `Context` implements the `Send` and /// `Sync` traits despite the fact that not all functions can be called from all threads. /// Be careful. pub fn wakeup(&self) { // To do this properly it might be necessary to split Context into multiple objects, one for // each thread, or maybe one that is Send/Sync and another that isn't. That is rather // complicated however and there is probably a better way. unsafe { raw::soundio_wakeup(self.soundio); } } /// If necessary you can manually trigger a device rescan. Normally you will /// not ever have to call this function, as libsoundio listens to system events /// for device changes and responds to them by rescanning devices and preparing /// the new device information for you to be atomically replaced when you call /// `Context::flush_events()`. However you might run into cases where you want to /// force trigger a device rescan, for example if an ALSA device has a probe error. /// /// After you call this you still have to use `Context::flush_events()` or /// `Context::wait_events()` and then wait for the /// `devices_change_callback` to be called. /// /// This can be called from any thread context except for the read or write callbacks. pub fn force_device_scan(&self) { unsafe { raw::soundio_force_device_scan(self.soundio); } } /// Use this function to retrieve an input device given its index. Before getting devices /// you must call `Context::flush_events()` at least once, otherwise this will return /// an error. It will also return an error if there is a probe error while opening the /// device or the index is out of bounds (use `Context::input_device_count()` to learn) /// how many input devices there are. /// /// It is probably more convenient to use the `Context::input_devices()` function instead /// of this one unless you have some very specific requirements. /// /// # Examples /// /// ``` /// let mut ctx = soundio::Context::new(); /// ctx.connect_backend(soundio::Backend::Dummy).expect("Couldn't connect to backend"); /// ctx.flush_events(); /// for i in 0..ctx.input_device_count() { /// let dev = ctx.input_device(i).expect("Error opening device"); /// println!("Device {} is called {}", i, dev.name()); /// } /// ``` pub fn input_device(&self, index: usize) -> Result<Device> { let device = unsafe { raw::soundio_get_input_device(self.soundio, index as c_int) }; if device.is_null() { return Err(Error::OpeningDevice); } let probe_error = unsafe { (*device).probe_error }; if probe_error != 0 { return Err(probe_error.into()); } Ok(Device { device, phantom: PhantomData, }) } /// Use this function to retrieve an output device given its index. Before getting devices /// you must call `Context::flush_events()` at least once, otherwise this will return /// an error. It will also return an error if there is a probe error while opening the /// device or the index is out of bounds (use `Context::output_device_count()` to learn) /// how many output devices there are. /// /// It is probably more convenient to use the `Context::output_devices()` function instead /// of this one unless you have some very specific requirements. /// /// # Examples /// /// ``` /// let mut ctx = soundio::Context::new(); /// ctx.connect_backend(soundio::Backend::Dummy).expect("Couldn't connect to backend"); /// ctx.flush_events(); /// for i in 0..ctx.output_device_count() { /// let dev = ctx.output_device(i).expect("Error opening device"); /// println!("Device {} is called {}", i, dev.name()); /// } /// ``` pub fn output_device(&self, index: usize) -> Result<Device> { let device = unsafe { raw::soundio_get_output_device(self.soundio, index as c_int) }; if device.is_null() { return Err(Error::OpeningDevice); } let probe_error = unsafe { (*device).probe_error }; if probe_error != 0 { return Err(probe_error.into()); } Ok(Device { device, phantom: PhantomData, }) } /// Get the number of input devices in this machine. You *must* call /// `Context::flush_events()` at least once before calling this function /// otherwise it will panic! pub fn input_device_count(&self) -> usize { let count = unsafe { raw::soundio_input_device_count(self.soundio) }; assert!( count != -1, "flush_events() must be called before input_device_count()" ); count as _ } /// Get the number of output devices in this machine. You *must* call /// `Context::flush_events()` at least once before calling this function /// otherwise it will panic! pub fn output_device_count(&self) -> usize { let count = unsafe { raw::soundio_output_device_count(self.soundio) }; assert!( count != -1, "flush_events() must be called before output_device_count()" ); count as _ } /// Returns the index of the default input device. You must call /// `Context::flush_events()` at least once before calling this function. /// If there are no input devices, or you never called `flush_events()` it /// returns `None` /// /// # Examples /// /// ``` /// let mut ctx = soundio::Context::new(); /// ctx.connect_backend(soundio::Backend::Dummy).expect("Couldn't connect to backend"); /// ctx.flush_events(); /// let default_input = ctx.default_input_device_index(); /// for i in 0..ctx.input_device_count() { /// let dev = ctx.input_device(i).expect("Error opening device"); /// println!("Device {} is called {}", i, dev.name()); /// if Some(i) == default_input { /// println!("And it's the default!"); /// } /// } /// ``` pub fn default_input_device_index(&self) -> Option<usize> { let index = unsafe { raw::soundio_default_input_device_index(self.soundio) }; match index { -1 => None, _ => Some(index as usize), } } /// Returns the index of the default output device. You must call /// `Context::flush_events()` at least once before calling this function. /// If there are no output devices, or you never called `flush_events()` it /// returns `None` /// /// # Examples /// /// ``` /// let mut ctx = soundio::Context::new(); /// ctx.connect_backend(soundio::Backend::Dummy).expect("Couldn't connect to backend"); /// ctx.flush_events(); /// let default_output = ctx.default_output_device_index(); /// for i in 0..ctx.output_device_count() { /// let dev = ctx.output_device(i).expect("Error opening device"); /// println!("Device {} is called {}", i, dev.name()); /// if Some(i) == default_output { /// println!("And it's the default!"); /// } /// } /// ``` pub fn default_output_device_index(&self) -> Option<usize> { let index = unsafe { raw::soundio_default_output_device_index(self.soundio) }; match index { -1 => None, _ => Some(index as usize), } } /// Get all the input devices as a vector. You *must* call `Context::flush_events()` /// at least once before calling this function. If you don't it will panic. /// /// It returns an error if there is an error opening any of the devices. /// /// # Examples /// /// ``` /// let mut ctx = soundio::Context::new(); /// ctx.connect_backend(soundio::Backend::Dummy).expect("Couldn't connect to backend"); /// ctx.flush_events(); /// let devs = ctx.input_devices().expect("Error getting devices"); /// for dev in devs { /// println!("Device {} ", dev.name()); /// } /// ``` pub fn input_devices(&self) -> Result<Vec<Device>> { let count = self.input_device_count(); let mut devices = Vec::new(); for i in 0..count { devices.push(self.input_device(i)?); } Ok(devices) } /// Get all the output devices as a vector. You *must* call `Context::flush_events()` /// at least once before calling this function. If you don't it will panic. /// /// It returns an error if there is an error opening any of the devices. /// /// # Examples /// /// ``` /// let mut ctx = soundio::Context::new(); /// ctx.connect_backend(soundio::Backend::Dummy).expect("Couldn't connect to backend"); /// ctx.flush_events(); /// let devs = ctx.output_devices().expect("Error getting devices"); /// for dev in devs { /// println!("Device {} ", dev.name()); /// } /// ``` pub fn output_devices(&self) -> Result<Vec<Device>> { let count = self.output_device_count(); let mut devices = Vec::new(); for i in 0..count { devices.push(self.output_device(i)?); } Ok(devices) } /// Get the default input device. You *must* call `Context::flush_events()` /// at least once before calling this function. If you don't it will panic. /// /// If there are no devices it returns `Error::NoSuchDevice`. If there was /// an error opening the device it returns that error. /// /// # Examples /// /// ``` /// let mut ctx = soundio::Context::new(); /// ctx.connect_backend(soundio::Backend::Dummy).expect("Couldn't connect to backend"); /// ctx.flush_events(); /// let dev = ctx.default_input_device().expect("No default device"); /// println!("The default input device is {}", dev.name()); /// ``` pub fn default_input_device(&self) -> Result<Device> { let index = match self.default_input_device_index() { Some(x) => x, None => return Err(Error::NoSuchDevice), }; self.input_device(index) } /// Get the default output device. You *must* call `Context::flush_events()` /// at least once before calling this function. If you don't it will panic. /// /// If there are no devices it returns `Error::NoSuchDevice`. If there was /// an error opening the device it returns that error. /// /// # Examples /// /// ``` /// let mut ctx = soundio::Context::new(); /// ctx.connect_backend(soundio::Backend::Dummy).expect("Couldn't connect to backend"); /// ctx.flush_events(); /// let dev = ctx.default_output_device().expect("No default device"); /// println!("The default output device is {}", dev.name()); /// ``` pub fn default_output_device(&self) -> Result<Device> { let index = match self.default_output_device_index() { Some(x) => x, None => return Err(Error::NoSuchDevice), }; self.output_device(index) } } impl<'a> Drop for Context<'a> { fn drop(&mut self) { unsafe { // This also disconnects if necessary. raw::soundio_destroy(self.soundio); } } } // This allows wakeup and wait_events to be called from other threads. // TODO: Find out exactly the thread-safety properties of libsoundio. unsafe impl<'a> Send for Context<'a> {} unsafe impl<'a> Sync for Context<'a> {} #[cfg(test)] mod tests { use super::*; #[test] fn connect_default_backend() { let mut ctx = Context::new(); match ctx.connect() { Ok(()) => println!("Connected to {}", ctx.current_backend()), Err(e) => println!("Couldn't connect: {}", e), } } #[test] fn available_backends() { let ctx = Context::new(); println!("Available backends: {:?}", ctx.available_backends()); } // TODO: More tests. }