1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
use metfor::{IntHelicityM2pS2, Knots, Meters, MetersPSec, Quantity, WindSpdDir, WindUV};
use sounding_base::Sounding;

use crate::error::*;
use crate::layers::{self, Layer};
use crate::levels::height_level;
use itertools::Itertools;

/// Calculate the mean wind in a layer.
///
/// This is not the pressure weighted mean.
///
pub fn mean_wind(layer: &Layer, snd: &Sounding) -> Result<WindUV<MetersPSec>> {
    use std::f64;

    let height = snd.height_profile();
    let wind = snd.wind_profile();

    let max_hgt = if layer.top.height.is_some() {
        layer.top.height.unpack()
    } else {
        return Err(AnalysisError::MissingProfile);
    };

    let min_hgt = if layer.bottom.height.is_some() {
        layer.bottom.height.unpack()
    } else {
        return Err(AnalysisError::MissingProfile);
    };

    let (old_hgt, old_u, old_v, mut iu, mut iv, dz) = izip!(height, wind)
        .filter_map(|(hgt, wind)| {
            if hgt.is_some() && wind.is_some() {
                Some((hgt.unpack(), wind.unpack()))
            } else {
                None
            }
        })
        .skip_while(|&(hgt, _)| hgt < min_hgt)
        .take_while(|&(hgt, _)| hgt <= max_hgt)
        .map(|(hgt, wind)| {
            let WindUV { u, v } = WindUV::<MetersPSec>::from(wind);
            (hgt, u, v)
        })
        .fold(
            (
                Meters(f64::MAX),
                MetersPSec(0.0),
                MetersPSec(0.0),
                MetersPSec(0.0),
                MetersPSec(0.0),
                Meters(0.0),
            ),
            |acc, (hgt, u, v)| {
                let (old_hgt, old_u, old_v, mut iu, mut iv, mut acc_dz) = acc;

                let dz = hgt - old_hgt;

                if dz < Meters(0.0) {
                    return (hgt, u, v, iu, iv, acc_dz);
                }
                iu += (u + old_u) * dz.unpack();
                iv += (v + old_v) * dz.unpack();
                acc_dz += dz;

                (hgt, u, v, iu, iv, acc_dz)
            },
        );

    if old_hgt == Meters(f64::MAX) {
        // nothing was done, no points in layer
        return Err(AnalysisError::NotEnoughData);
    } else if dz.unpack().abs() < std::f64::EPSILON {
        // only one point, use that value
        iu = old_u;
        iv = old_v;
    } else {
        // we integrated, so divide by height
        iu /= 2.0 * dz.unpack();
        iv /= 2.0 * dz.unpack();
    }

    Ok(WindUV { u: iu, v: iv })
}

/// Storm relative helicity.
pub fn sr_helicity<W>(
    layer: &Layer,
    storm_motion_uv_ms: W,
    snd: &Sounding,
) -> Result<IntHelicityM2pS2>
where
    WindUV<MetersPSec>: From<W>,
{
    let height = snd.height_profile();
    let wind = snd.wind_profile();
    let storm_motion_uv_ms = WindUV::<MetersPSec>::from(storm_motion_uv_ms);

    let bottom = layer.bottom.height.ok_or(AnalysisError::MissingValue)?;
    let top = layer.top.height.ok_or(AnalysisError::MissingValue)?;

    izip!(height, wind)
        // Filter out levels with missing values
        .filter_map(|(h, w)| {
            if let (Some(h), Some(w)) = (h.into_option(), w.into_option()) {
                Some((h, w))
            } else {
                None
            }
        })
        // Convert the wind and unpack it, subtract the storm motion.
        .map(|(h, w)| {
            let WindUV { u, v }: WindUV<MetersPSec> = From::<WindSpdDir<Knots>>::from(w);
            (h, (u - storm_motion_uv_ms.u), (v - storm_motion_uv_ms.v))
        })
        // Make windows so I can see three at a time
        .tuple_windows::<(_, _, _)>()
        // Skip levels where the middle of the window is below the bottom of the layer.
        .skip_while(|(_, (h, _, _), _)| *h < bottom)
        // Take until the middle of the window is at the top of the layer.
        .take_while(|(_, (h, _, _), _)| *h <= top)
        // Add in the derivative information
        .map(|((h0, u0, v0), (h1, u1, v1), (h2, u2, v2))| {
            let dz = Meters::from(h2 - h0).unpack();
            let du = MetersPSec::from(u2 - u0).unpack() / dz;
            let dv = MetersPSec::from(v2 - v0).unpack() / dz;
            (h1, u1, v1, du, dv)
        })
        // Make a window so I can see two at a time for integrating with the trapezoid rule
        .tuple_windows::<(_, _)>()
        // Integrate with the trapezoidal rule
        .fold(Err(AnalysisError::NotEnoughData), |acc, (lvl0, lvl1)| {
            let mut integrated_helicity: f64 = acc.unwrap_or(0.0);
            let (z0, u0, v0, du0, dv0) = lvl0;
            let (z1, u1, v1, du1, dv1) = lvl1;

            let h0 = u0 * dv0 - v0 * du0;
            let h1 = u1 * dv1 - v1 * du1;
            let h = MetersPSec::from(h0 + h1).unpack() * Meters::from(z1 - z0).unpack();
            integrated_helicity += h;

            Ok(integrated_helicity)
        })
        // Multiply by constant factors, -1 for the helicity formula, 2 for trapezoid rule,
        // and wrap in integrated helicity type
        .map(|integrated_helicity| IntHelicityM2pS2(-integrated_helicity / 2.0))
}

/// Calculate the super cell storm motion using the "id" method.
///
/// Returns the storm motions in m/s of the right and left mover cells.
/// (right mover, left mover)
pub fn bunkers_storm_motion(snd: &Sounding) -> Result<(WindUV<MetersPSec>, WindUV<MetersPSec>)> {
    let layer = &layers::layer_agl(snd, Meters(6000.0))?;
    let WindUV {
        u: mean_u,
        v: mean_v,
    } = mean_wind(layer, snd)?;

    let WindUV {
        u: shear_u,
        v: shear_v,
    } = bulk_shear_half_km(layer, snd)?;
    const D: f64 = 7.5; // m/s

    let scale = D / shear_u.unpack().hypot(shear_v.unpack());
    let (delta_u, delta_v) = (shear_v * scale, -shear_u * scale);

    Ok((
        WindUV {
            u: mean_u + delta_u,
            v: mean_v + delta_v,
        },
        WindUV {
            u: mean_u - delta_u,
            v: mean_v - delta_v,
        },
    ))
}

/// Calculate the bulk shear of a layer using winds averaged over the bottom and top half km.
///
/// When using the id method for storm motion vectors, the bulk shear was calculated with top and
/// bottom wind vectors that were averaged over top/bottom half km of the layer.
///
/// Returns `(shear_u_ms, shear_v_ms)`
pub(crate) fn bulk_shear_half_km(layer: &Layer, snd: &Sounding) -> Result<WindUV<MetersPSec>> {
    let bottom = layer
        .bottom
        .height
        .into_option()
        .ok_or(AnalysisError::MissingValue)?;
    let top = layer
        .top
        .height
        .into_option()
        .ok_or(AnalysisError::MissingValue)?;

    // abort if not at least 250 meters of non-overlapping area.
    if top - bottom < Meters(750.0) {
        return Err(AnalysisError::NotEnoughData);
    }

    let top_bottom_layer = height_level(bottom + Meters(500.0), snd)?;
    let bottom_layer = &Layer {
        top: top_bottom_layer,
        bottom: layer.bottom,
    };

    let WindUV {
        u: bottom_u,
        v: bottom_v,
    } = mean_wind(bottom_layer, snd)?;

    let bottom_top_layer = height_level(top - Meters(500.0), snd)?;
    let top_layer = &Layer {
        top: layer.top,
        bottom: bottom_top_layer,
    };

    let WindUV { u: top_u, v: top_v } = mean_wind(top_layer, snd)?;

    Ok(WindUV {
        u: top_u - bottom_u,
        v: top_v - bottom_v,
    })
}