1use crate::texture::WrapMode;
2
3pub fn to_gl(v: WrapMode) -> u32 {
4 match v {
5 WrapMode::Clamp => glow::CLAMP_TO_EDGE,
6 WrapMode::ClampZero => glow::CLAMP_TO_BORDER,
7 WrapMode::Repeat => glow::REPEAT,
8 WrapMode::MirroredRepeat => glow::MIRRORED_REPEAT,
9 }
10}