Struct solstice_2d::Point3D
source · Fields§
§x: f32
§y: f32
§z: f32
Implementations§
source§impl Point3D
impl Point3D
pub fn new(x: f32, y: f32, z: f32) -> Self
pub fn length(&self) -> f32
pub fn lerp(&self, other: &Point3D, ratio: f32) -> Point3D
pub fn normalize(&self) -> Point3D
pub fn divide_scalar(&self, scalar: f32) -> Point3D
pub fn multiply_scalar(&self, scalar: f32) -> Point3D
Trait Implementations§
source§impl PartialEq<Point3D> for Point3D
impl PartialEq<Point3D> for Point3D
source§impl PartialOrd<Point3D> for Point3D
impl PartialOrd<Point3D> for Point3D
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self
and other
) and is used by the <=
operator. Read moreimpl Copy for Point3D
impl StructuralPartialEq for Point3D
Auto Trait Implementations§
impl RefUnwindSafe for Point3D
impl Send for Point3D
impl Sync for Point3D
impl Unpin for Point3D
impl UnwindSafe for Point3D
Blanket Implementations§
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.