Struct solstice_2d::Box
source · pub struct Box {
pub width: f32,
pub height: f32,
pub depth: f32,
pub width_segments: u32,
pub height_segments: u32,
pub depth_segments: u32,
}
Fields§
§width: f32
§height: f32
§depth: f32
§width_segments: u32
§height_segments: u32
§depth_segments: u32
Implementations§
Trait Implementations§
impl Copy for Box
impl StructuralPartialEq for Box
Auto Trait Implementations§
impl RefUnwindSafe for Box
impl Send for Box
impl Sync for Box
impl Unpin for Box
impl UnwindSafe for Box
Blanket Implementations§
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.