Enum solstice_2d::ShaderError
source · pub enum ShaderError {
GraphicsError(GraphicsError),
UniformNotFound(String),
}
Variants§
GraphicsError(GraphicsError)
UniformNotFound(String)
Trait Implementations§
source§impl Debug for ShaderError
impl Debug for ShaderError
source§impl Display for ShaderError
impl Display for ShaderError
source§impl Error for ShaderError
impl Error for ShaderError
1.30.0 · source§fn source(&self) -> Option<&(dyn Error + 'static)>
fn source(&self) -> Option<&(dyn Error + 'static)>
The lower-level source of this error, if any. Read more
1.0.0 · source§fn description(&self) -> &str
fn description(&self) -> &str
👎Deprecated since 1.42.0: use the Display impl or to_string()
source§impl From<ShaderError> for GraphicsError
impl From<ShaderError> for GraphicsError
source§fn from(err: ShaderError) -> Self
fn from(err: ShaderError) -> Self
Converts to this type from the input type.
Auto Trait Implementations§
impl RefUnwindSafe for ShaderError
impl Send for ShaderError
impl Sync for ShaderError
impl Unpin for ShaderError
impl UnwindSafe for ShaderError
Blanket Implementations§
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.