Struct solstice_2d::Shader [−][src]
Implementations
impl Shader
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pub fn new(ctx: &mut Context) -> Result<Self, ShaderError>
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pub fn with<'a, S>(src: S, ctx: &mut Context) -> Result<Self, ShaderError> where
S: Into<ShaderSource<'a>>,
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S: Into<ShaderSource<'a>>,
pub fn set_width_height(
&mut self,
projection: Projection,
width: f32,
height: f32,
invert_y: bool
)
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&mut self,
projection: Projection,
width: f32,
height: f32,
invert_y: bool
)
pub fn set_color(&mut self, c: Color)
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pub fn bind_texture<T: Texture>(&mut self, texture: T)
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pub fn bind_texture_at_location<T: Texture>(
&mut self,
texture: T,
location: usize
)
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&mut self,
texture: T,
location: usize
)
pub fn is_bound<T: Texture>(&self, texture: T) -> bool
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pub fn is_dirty(&self) -> bool
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pub fn send_uniform<S, V>(&mut self, name: S, value: V) where
S: AsRef<str>,
V: TryInto<RawUniformValue>,
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S: AsRef<str>,
V: TryInto<RawUniformValue>,
pub fn activate(&mut self, ctx: &mut Context)
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Trait Implementations
impl Clone for Shader
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impl Debug for Shader
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impl PartialEq<Shader> for Shader
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impl Shader for Shader
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fn handle(&self) -> ShaderKey
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fn attributes(&self) -> &[Attribute]
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fn uniforms(&self) -> &[Uniform]
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impl StructuralPartialEq for Shader
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Auto Trait Implementations
impl RefUnwindSafe for Shader
impl Send for Shader
impl Sync for Shader
impl Unpin for Shader
impl UnwindSafe for Shader
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> DynClone for T where
T: Clone,
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T: Clone,
pub fn __clone_box(&self, Private) -> *mut ()
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Pointable for T
pub const ALIGN: usize
type Init = T
The type for initializers.
pub unsafe fn init(init: <T as Pointable>::Init) -> usize
pub unsafe fn deref<'a>(ptr: usize) -> &'a T
pub unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T
pub unsafe fn drop(ptr: usize)
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
SS: SubsetOf<SP>,
pub fn to_subset(&self) -> Option<SS>
pub fn is_in_subset(&self) -> bool
pub fn to_subset_unchecked(&self) -> SS
pub fn from_subset(element: &SS) -> SP
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,