Struct solstice_2d::DrawList [−][src]
Implementations
impl<'a> DrawList<'a>
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pub fn clear<C: Into<Color>>(&mut self, color: C)
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pub fn print<T>(
&mut self,
text: T,
font_id: FontId,
scale: f32,
bounds: Rectangle
) where
T: Into<Cow<'a, str>>,
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&mut self,
text: T,
font_id: FontId,
scale: f32,
bounds: Rectangle
) where
T: Into<Cow<'a, str>>,
pub fn line_2d<G: Iterator<Item = LineVertex> + Clone + Debug + 'static>(
&mut self,
points: G
)
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&mut self,
points: G
)
pub fn line_3d<G: Iterator<Item = LineVertex> + Clone + Debug + 'static>(
&mut self,
points: G
)
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&mut self,
points: G
)
pub fn set_color<C: Into<Color>>(&mut self, color: C)
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pub fn set_transform<T: Into<Transform3D>>(&mut self, transform: T)
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pub fn set_camera<T: Into<Transform3D>>(&mut self, camera: T)
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pub fn set_projection_mode(&mut self, projection_mode: Option<Projection>)
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pub fn set_canvas(&mut self, target: Option<Canvas>)
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pub fn set_shader(&mut self, shader: Option<Shader>)
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Trait Implementations
impl<'a> Clone for DrawList<'a>
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impl<'a> Debug for DrawList<'a>
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impl<'a> Default for DrawList<'a>
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impl<G> Draw<Vertex2D, G> for DrawList<'_> where
G: Geometry<Vertex2D> + Clone + 'static,
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G: Geometry<Vertex2D> + Clone + 'static,
fn draw(&mut self, geometry: G)
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fn draw_with_transform<TX: Into<Transform3D>>(
&mut self,
geometry: G,
transform: TX
)
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&mut self,
geometry: G,
transform: TX
)
fn draw_with_color<C: Into<Color>>(&mut self, geometry: G, color: C)
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fn draw_with_color_and_transform<C: Into<Color>, TX: Into<Transform3D>>(
&mut self,
geometry: G,
color: C,
transform: TX
)
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&mut self,
geometry: G,
color: C,
transform: TX
)
fn stroke(&mut self, geometry: G)
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fn stroke_with_transform<TX: Into<Transform3D>>(
&mut self,
geometry: G,
transform: TX
)
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&mut self,
geometry: G,
transform: TX
)
fn stroke_with_color<C: Into<Color>>(&mut self, geometry: G, color: C)
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fn stroke_with_color_and_transform<C: Into<Color>, TX: Into<Transform3D>>(
&mut self,
geometry: G,
color: C,
transform: TX
)
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&mut self,
geometry: G,
color: C,
transform: TX
)
fn image<T: Texture>(&mut self, geometry: G, texture: T)
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fn image_with_color<T, C>(&mut self, geometry: G, texture: T, color: C) where
T: Texture,
C: Into<Color>,
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T: Texture,
C: Into<Color>,
fn image_with_transform<T, TX>(
&mut self,
geometry: G,
texture: T,
transform: TX
) where
T: Texture,
TX: Into<Transform3D>,
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&mut self,
geometry: G,
texture: T,
transform: TX
) where
T: Texture,
TX: Into<Transform3D>,
fn image_with_color_and_transform<T, C, TX>(
&mut self,
geometry: G,
texture: T,
color: C,
transform: TX
) where
T: Texture,
C: Into<Color>,
TX: Into<Transform3D>,
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&mut self,
geometry: G,
texture: T,
color: C,
transform: TX
) where
T: Texture,
C: Into<Color>,
TX: Into<Transform3D>,
impl<G> Draw<Vertex3D, G> for DrawList<'_> where
G: Geometry<Vertex3D> + Clone + 'static,
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G: Geometry<Vertex3D> + Clone + 'static,
fn draw(&mut self, geometry: G)
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fn draw_with_transform<TX: Into<Transform3D>>(
&mut self,
geometry: G,
transform: TX
)
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&mut self,
geometry: G,
transform: TX
)
fn draw_with_color<C: Into<Color>>(&mut self, geometry: G, color: C)
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fn draw_with_color_and_transform<C: Into<Color>, TX: Into<Transform3D>>(
&mut self,
geometry: G,
color: C,
transform: TX
)
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&mut self,
geometry: G,
color: C,
transform: TX
)
fn stroke(&mut self, geometry: G)
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fn stroke_with_transform<TX: Into<Transform3D>>(
&mut self,
geometry: G,
transform: TX
)
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&mut self,
geometry: G,
transform: TX
)
fn stroke_with_color<C: Into<Color>>(&mut self, geometry: G, color: C)
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fn stroke_with_color_and_transform<C: Into<Color>, TX: Into<Transform3D>>(
&mut self,
geometry: G,
color: C,
transform: TX
)
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&mut self,
geometry: G,
color: C,
transform: TX
)
fn image<T: Texture>(&mut self, geometry: G, texture: T)
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fn image_with_color<T, C>(&mut self, geometry: G, texture: T, color: C) where
T: Texture,
C: Into<Color>,
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T: Texture,
C: Into<Color>,
fn image_with_transform<T, TX>(
&mut self,
geometry: G,
texture: T,
transform: TX
) where
T: Texture,
TX: Into<Transform3D>,
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&mut self,
geometry: G,
texture: T,
transform: TX
) where
T: Texture,
TX: Into<Transform3D>,
fn image_with_color_and_transform<T, C, TX>(
&mut self,
geometry: G,
texture: T,
color: C,
transform: TX
) where
T: Texture,
C: Into<Color>,
TX: Into<Transform3D>,
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&mut self,
geometry: G,
texture: T,
color: C,
transform: TX
) where
T: Texture,
C: Into<Color>,
TX: Into<Transform3D>,
Auto Trait Implementations
impl<'a> !RefUnwindSafe for DrawList<'a>
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impl<'a> !Send for DrawList<'a>
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impl<'a> !Sync for DrawList<'a>
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impl<'a> Unpin for DrawList<'a>
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impl<'a> !UnwindSafe for DrawList<'a>
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> DynClone for T where
T: Clone,
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T: Clone,
pub fn __clone_box(&self, Private) -> *mut ()
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Pointable for T
pub const ALIGN: usize
type Init = T
The type for initializers.
pub unsafe fn init(init: <T as Pointable>::Init) -> usize
pub unsafe fn deref<'a>(ptr: usize) -> &'a T
pub unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T
pub unsafe fn drop(ptr: usize)
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
SS: SubsetOf<SP>,
pub fn to_subset(&self) -> Option<SS>
pub fn is_in_subset(&self) -> bool
pub fn to_subset_unchecked(&self) -> SS
pub fn from_subset(element: &SS) -> SP
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,