Struct solstice_2d::Ellipse [−][src]
pub struct Ellipse { pub x: f32, pub y: f32, pub radius_x: f32, pub radius_y: f32, pub segments: u32, }
Fields
x: f32
y: f32
radius_x: f32
radius_y: f32
segments: u32
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Ellipse
impl UnwindSafe for Ellipse
Blanket Implementations
Mutably borrows from an owned value. Read more
type Output = T
type Output = T
Should always be Self
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.
pub fn vzip(self) -> V
impl<'a, V, T> GeometryKind<'a, V> for T where
T: PartialEq<T> + Into<MeshVariant<'a, V>>,
V: Vertex,
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