Struct solstice_2d::text::Text [−][src]
pub struct Text { /* fields omitted */ }
Implementations
impl Text
[src]
impl Text
[src]pub fn new(ctx: &mut Context) -> Result<Self, GraphicsError>
[src]
pub fn add_font(&mut self, font_data: FontVec) -> FontId
[src]
pub fn set_text(&mut self, text: Text<'_>, bounds: Rectangle, ctx: &mut Context)
[src]
pub fn texture(&self) -> &Image
[src]
pub fn geometry(
&mut self,
ctx: &mut Context
) -> Geometry<&IndexedMesh<Vertex2D, u16>>
[src]
&mut self,
ctx: &mut Context
) -> Geometry<&IndexedMesh<Vertex2D, u16>>
Auto Trait Implementations
impl RefUnwindSafe for Text
impl Send for Text
impl Sync for Text
impl Unpin for Text
impl UnwindSafe for Text
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
[src]
pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> Pointable for T
impl<T> Pointable for T
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
pub fn to_subset(&self) -> Option<SS>
pub fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
pub fn is_in_subset(&self) -> bool
pub fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
pub fn to_subset_unchecked(&self) -> SS
pub fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
pub fn from_subset(element: &SS) -> SP
pub fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,