Struct solstice_2d::Canvas [−][src]
pub struct Canvas { pub inner: Canvas, }
Fields
inner: Canvas
Implementations
impl Canvas
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impl Canvas
[src]pub fn new(
ctx: &mut Context,
width: f32,
height: f32
) -> Result<Self, GraphicsError>
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ctx: &mut Context,
width: f32,
height: f32
) -> Result<Self, GraphicsError>
pub fn with_settings(
ctx: &mut Context,
settings: Settings
) -> Result<Self, GraphicsError>
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ctx: &mut Context,
settings: Settings
) -> Result<Self, GraphicsError>
pub fn dimensions(&self) -> (f32, f32)
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Trait Implementations
impl StructuralPartialEq for Canvas
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impl StructuralPartialEq for Canvas
[src]impl Texture for Canvas
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impl Texture for Canvas
[src]fn get_texture_key(&self) -> TextureKey
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fn get_texture_type(&self) -> TextureType
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fn get_texture_info(&self) -> TextureInfo
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impl Texture for &Canvas
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impl Texture for &Canvas
[src]fn get_texture_key(&self) -> TextureKey
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fn get_texture_type(&self) -> TextureType
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fn get_texture_info(&self) -> TextureInfo
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Auto Trait Implementations
impl RefUnwindSafe for Canvas
impl RefUnwindSafe for Canvas
impl UnwindSafe for Canvas
impl UnwindSafe for Canvas
Blanket Implementations
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
pub fn to_subset(&self) -> Option<SS>
pub fn is_in_subset(&self) -> bool
pub fn to_subset_unchecked(&self) -> SS
pub fn from_subset(element: &SS) -> SP
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,