pub use solstice;
mod d2;
pub use d2::*;
fn create_default_texture(gl: &mut solstice::Context) -> solstice::image::Image {
use solstice::image::*;
use solstice::texture::*;
use solstice::PixelFormat;
let image = Image::new(
gl,
TextureType::Tex2D,
PixelFormat::RGBA8,
1,
1,
Settings {
mipmaps: false,
filter: FilterMode::Nearest,
wrap: WrapMode::Clamp,
..Settings::default()
},
)
.unwrap();
gl.set_texture_data(
image.get_texture_key(),
image.get_texture_info(),
image.get_texture_type(),
Some(&[255, 255, 255, 255]),
);
image
}