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use crate::{SLMPClearMode, SLMPCommand, SLMPConnectionInfo};
pub fn send_remote_run_cmd(
connection_info: &mut SLMPConnectionInfo,
timeout: u16,
force: bool,
clear_mode: SLMPClearMode,
) -> Option<u16> {
let mut buf = Vec::new();
match force {
true => buf.push(0x03),
false => buf.push(0x01),
}
buf.push(0);
buf.push(clear_mode as u8);
buf.push(0);
connection_info.send_cmd(timeout, SLMPCommand::RemoteRun, 0, &buf)
}
pub fn send_remote_stop_cmd(connection_info: &mut SLMPConnectionInfo, timeout: u16) -> Option<u16> {
connection_info.send_cmd(timeout, SLMPCommand::RemoteStop, 0, &[1u8, 0])
}
pub fn send_remote_pause_cmd(
connection_info: &mut SLMPConnectionInfo,
timeout: u16,
force: bool,
) -> Option<u16> {
let buf = match force {
true => [1, 0],
false => [3, 0],
};
connection_info.send_cmd(timeout, SLMPCommand::RemotePause, 0, &buf)
}
pub fn send_remote_latch_clear(
connection_info: &mut SLMPConnectionInfo,
timeout: u16,
) -> Option<u16> {
connection_info.send_cmd(timeout, SLMPCommand::RemoteLatchClear, 0, &[1, 0])
}
pub fn send_remote_reset_cmd(
connection_info: &mut SLMPConnectionInfo,
timeout: u16,
) -> Option<u16> {
connection_info.send_cmd(timeout, SLMPCommand::RemoteReset, 0, &[1, 0])
}
pub fn send_read_type_name_cmd(
connection_info: &mut SLMPConnectionInfo,
timeout: u16,
) -> Option<u16> {
connection_info.send_cmd(timeout, SLMPCommand::ReadTypeName, 0, &[])
}
pub fn decode_read_type_name_response(buf: &[u8]) -> (String, u16) {
let mut s = String::new();
for i in 0..16 {
s.push(buf[i] as char);
}
let code = buf[16] as u16 + (buf[17] as u16) << 8;
(s, code)
}