pub struct ComponentInstance { /* private fields */ }
Expand description

This represent an instance of a dynamic component

You can create an instance with the ComponentDefinition::create function.

Properties and callback can be accessed using the associated functions.

An instance can be put on screen with the ComponentInstance::run function.

Implementations§

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impl ComponentInstance

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pub fn definition(&self) -> ComponentDefinition

Return the ComponentDefinition that was used to create this instance.

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pub fn get_property(&self, name: &str) -> Result<Value, GetPropertyError>

Return the value for a public property of this component.

Examples
use slint_interpreter::{ComponentDefinition, ComponentCompiler, Value, SharedString};
let code = r#"
    export MyWin := Window {
        property <int> my_property: 42;
    }
"#;
let mut compiler = ComponentCompiler::default();
let definition = spin_on::spin_on(
    compiler.build_from_source(code.into(), Default::default()));
assert!(compiler.diagnostics().is_empty(), "{:?}", compiler.diagnostics());
let instance = definition.unwrap().create();
assert_eq!(instance.get_property("my_property").unwrap(), Value::from(42));
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pub fn set_property( &self, name: &str, value: Value ) -> Result<(), SetPropertyError>

Set the value for a public property of this component

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pub fn set_callback( &self, name: &str, callback: impl Fn(&[Value]) -> Value + 'static ) -> Result<(), SetCallbackError>

Set a handler for the callback with the given name. A callback with that name must be defined in the document otherwise an error will be returned.

Note: Since the ComponentInstance holds the handler, the handler itself should not contain a strong reference to the instance. So if you need to capture the instance, you should use Self::as_weak to create a weak reference.

Examples
use slint_interpreter::{ComponentDefinition, ComponentCompiler, Value, SharedString, ComponentHandle};
use core::convert::TryInto;
let code = r#"
    MyWin := Window {
        callback foo(int) -> int;
        property <int> my_prop: 12;
    }
"#;
let definition = spin_on::spin_on(
    ComponentCompiler::default().build_from_source(code.into(), Default::default()));
let instance = definition.unwrap().create();

let instance_weak = instance.as_weak();
instance.set_callback("foo", move |args: &[Value]| -> Value {
    let arg: u32 = args[0].clone().try_into().unwrap();
    let my_prop = instance_weak.unwrap().get_property("my_prop").unwrap();
    let my_prop : u32 = my_prop.try_into().unwrap();
    Value::from(arg + my_prop)
}).unwrap();

let res = instance.invoke("foo", &[Value::from(500)]).unwrap();
assert_eq!(res, Value::from(500+12));
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pub fn invoke_callback( &self, name: &str, args: &[Value] ) -> Result<Value, InvokeError>

👎Deprecated: renamed to invoke()

Call the given callback with the arguments

This function was renamed to invoke()

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pub fn invoke(&self, name: &str, args: &[Value]) -> Result<Value, InvokeError>

Call the given callback or function with the arguments

Examples

See the documentation of Self::set_callback for an example

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pub fn get_global_property( &self, global: &str, property: &str ) -> Result<Value, GetPropertyError>

Return the value for a property within an exported global singleton used by this component.

The global parameter is the exported name of the global singleton. The property argument is the name of the property

Examples
use slint_interpreter::{ComponentDefinition, ComponentCompiler, Value, SharedString};
let code = r#"
    global Glob := {
        property <int> my_property: 42;
    }
    export { Glob as TheGlobal }
    MyWin := Window {
    }
"#;
let mut compiler = ComponentCompiler::default();
let definition = spin_on::spin_on(
    compiler.build_from_source(code.into(), Default::default()));
assert!(compiler.diagnostics().is_empty(), "{:?}", compiler.diagnostics());
let instance = definition.unwrap().create();
assert_eq!(instance.get_global_property("TheGlobal", "my_property").unwrap(), Value::from(42));
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pub fn set_global_property( &self, global: &str, property: &str, value: Value ) -> Result<(), SetPropertyError>

Set the value for a property within an exported global singleton used by this component.

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pub fn set_global_callback( &self, global: &str, name: &str, callback: impl Fn(&[Value]) -> Value + 'static ) -> Result<(), SetCallbackError>

Set a handler for the callback in the exported global singleton. A callback with that name must be defined in the specified global and the global must be exported from the main document otherwise an error will be returned.

Examples
use slint_interpreter::{ComponentDefinition, ComponentCompiler, Value, SharedString};
use core::convert::TryInto;
let code = r#"
    export global Logic := {
        callback to_uppercase(string) -> string;
    }
    MyWin := Window {
        property <string> hello: Logic.to_uppercase("world");
    }
"#;
let definition = spin_on::spin_on(
    ComponentCompiler::default().build_from_source(code.into(), Default::default()));
let instance = definition.unwrap().create();
instance.set_global_callback("Logic", "to_uppercase", |args: &[Value]| -> Value {
    let arg: SharedString = args[0].clone().try_into().unwrap();
    Value::from(SharedString::from(arg.to_uppercase()))
}).unwrap();

let res = instance.get_property("hello").unwrap();
assert_eq!(res, Value::from(SharedString::from("WORLD")));

let abc = instance.invoke_global("Logic", "to_uppercase", &[
    SharedString::from("abc").into()
]).unwrap();
assert_eq!(abc, Value::from(SharedString::from("ABC")));
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pub fn invoke_global_callback( &self, global: &str, callback_name: &str, args: &[Value] ) -> Result<Value, InvokeError>

👎Deprecated: renamed to invoke_global

Call the given callback or function within a global singleton with the arguments

Renamed to invoke_global()

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pub fn invoke_global( &self, global: &str, callable_name: &str, args: &[Value] ) -> Result<Value, InvokeError>

Call the given callback or function within a global singleton with the arguments

Examples

See the documentation of Self::set_global_callback for an example

Trait Implementations§

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impl ComponentHandle for ComponentInstance

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fn as_weak(&self) -> Weak<Self>where Self: Sized,

Returns a new weak pointer.
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fn clone_strong(&self) -> Self

Returns a clone of this handle that’s a strong reference.
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fn show(&self)

Marks the window of this component to be shown on the screen. This registers the window with the windowing system. In order to react to events from the windowing system, such as draw requests or mouse/touch input, it is still necessary to spin the event loop, using crate::run_event_loop.
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fn hide(&self)

Marks the window of this component to be hidden on the screen. This de-registers the window from the windowing system and it will not receive any further events.
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fn run(&self)

This is a convenience function that first calls Self::show, followed by crate::run_event_loop() and Self::hide.
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fn window(&self) -> &Window

Returns the Window associated with this component. The window API can be used to control different aspects of the integration into the windowing system, such as the position on the screen.
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fn global<'a, T: Global<'a, Self>>(&'a self) -> Twhere Self: Sized,

This function provides access to instances of global singletons exported in .slint. See Global for an example how to export and access globals from .slint markup.
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impl From<ComponentInstance> for VRc<ComponentVTable, ErasedComponentBox>

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fn from(value: ComponentInstance) -> Self

Converts to this type from the input type.

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