#[repr(C)]pub struct ControllerSupportArg {
pub mMinPlayerCount: u8,
pub mMaxPlayerCount: u8,
pub mTakeOverConnection: u8,
pub mLeftJustify: bool,
pub mPermitJoyconDual: bool,
pub mSingleMode: bool,
pub mUseColors: bool,
pub mColors: [Color4u8; 4],
pub mUsingControllerNames: u8,
pub mControllerNames: [[u8; 129]; 4],
}
Fields
mMinPlayerCount: u8
mMaxPlayerCount: u8
mTakeOverConnection: u8
mLeftJustify: bool
mPermitJoyconDual: bool
mSingleMode: bool
mUseColors: bool
mColors: [Color4u8; 4]
mUsingControllerNames: u8
mControllerNames: [[u8; 129]; 4]
Auto Trait Implementations
impl RefUnwindSafe for ControllerSupportArg
impl Send for ControllerSupportArg
impl Sync for ControllerSupportArg
impl Unpin for ControllerSupportArg
impl UnwindSafe for ControllerSupportArg
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more