pub trait HasShaderSources<'a> {
    fn vertex_shader_source() -> &'a [u8]Notable traits for &'_ [u8]impl<'_> Read for &'_ [u8]impl<'_> Write for &'_ mut [u8];
fn fragment_shader_source() -> &'a [u8]Notable traits for &'_ [u8]impl<'_> Read for &'_ [u8]impl<'_> Write for &'_ mut [u8]; }

Required methods

Implementors