pub trait HasShaderSources<'a> {
fn vertex_shader_source() -> &'a [u8]ⓘNotable traits for &'_ [u8]impl<'_> Read for &'_ [u8]impl<'_> Write for &'_ mut [u8]
;
fn fragment_shader_source() -> &'a [u8]ⓘNotable traits for &'_ [u8]impl<'_> Read for &'_ [u8]impl<'_> Write for &'_ mut [u8]
;
}