Struct skeletal_animation::manager::AssetManager [−][src]
pub struct AssetManager<T: Transform> {
pub animation_clips: HashMap<String, Rc<AnimationClip<T>>>,
pub controller_defs: HashMap<String, AnimationControllerDef>,
}
Expand description
Asset manager - manages memory for loaded assets…?
Fields
animation_clips: HashMap<String, Rc<AnimationClip<T>>>
controller_defs: HashMap<String, AnimationControllerDef>